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GameObjects disappear when moving away from the Camera
How to reproduce:1. Open the attached project "Scenario Graph.zip"2. Move the Camera away from the GameObjects in the middle of the ... Read more
Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a...
Reproduction steps:1. Open the attached "repro_IN-83747" project2. Open the "Assets/Scenes/Kokiri_LevelDesign.unity" Scene3. Enter t... Read more
kShadowCastingShadowsOnly objects are rendered by Projectors (built-in r...
The built-in renderer does not cull kShadowCastingShadowsOnly objects for the Projector render loop in 2021.3, which can result in s... Read more
[Culling API] Multiple Assertion failed errors get thrown when Scriptabl...
How to reproduce:1. Open the user's attached project2. Open Assets > ProjectorForLWRP > Test > CullingTest Scene3. In the H... Read more
[BOC] Entities Graphics Occlusion shader throws errors when building the...
How to reproduce:1. Open the attached “repro-project.zip“ project2. Build the project3. Observe the Console Expected result: The Bui... Read more
[LOD] Prefab Instance overrides not showing a blue line indicator near L...
How to reproduce: Open the attached project "DebugLODGroup2020.zip" Open Assets/Scenes/SampleScene.unity Select "Prefab_Overrided" i... Read more
Shadows blinking/artifacting when rendering Directional Light Shadows
How to reproduce:1. Open the project from Edit section labeled "Download: "2. Set Active Scene to "WoundWormsLair_Light"3. Enter Pla... Read more
[XR] Tree Shadows in built in renderer are culled too early at edge of s...
This is a continuation of bug 1234785. The issue was improved but the shadows are still culling too early. I'm closing the other bug... Read more
CullingGroup.SetBoundingDistances is not affected when LOD Bias is changed
How to reproduce:1. Open the attached “IN-88361” project2. Enter Play mode3. Select the “Main Camera” GameObject in the Hierarchy wi... Read more
GameObjects are not always culled when outside the Camera's frustum
Reproduction steps:1. Open the attached “IN-48510 Frustum Culling.zip” project2. Open the “IN-48510_FrustumCull_Bug” scene3. Enable ... Read more
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