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0
votes
Active

GameObjects disappear when moving away from the Camera

Culling

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Jan 07, 2025

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Version/s: 6000.0.33f1, 6000.1.0b1, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached project "Scenario Graph.zip"2. Move the Camera away from the GameObjects in the middle of the ... Read more

1
votes
Won't Fix

Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a...

Culling

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Sep 16, 2024

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Version/s: 2022.3.47f1, 6000.0.20f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached "repro_IN-83747" project2. Open the "Assets/Scenes/Kokiri_LevelDesign.unity" Scene3. Enter t... Read more

1
votes
Fixed

kShadowCastingShadowsOnly objects are rendered by Projectors (built-in r...

Culling

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May 15, 2023

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Version/s: 2021.3.17f1, 2022.3.15f1, 2023.3.0a13

The built-in renderer does not cull kShadowCastingShadowsOnly objects for the Projector render loop in 2021.3, which can result in s... Read more

1
votes
Won't Fix

[Culling API] Multiple Assertion failed errors get thrown when Scriptabl...

Culling

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Jun 14, 2022

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Version/s: 2020.3.5f1, 2021.2.0a14

How to reproduce:1. Open the user's attached project2. Open Assets > ProjectorForLWRP > Test > CullingTest Scene3. In the H... Read more

0
votes
Fixed

[BOC] Entities Graphics Occlusion shader throws errors when building the...

Culling

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Dec 16, 2022

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Version/s: 2022.2.1f1, 2023.1.0a23

How to reproduce:1. Open the attached “repro-project.zip“ project2. Build the project3. Observe the Console Expected result: The Bui... Read more

0
votes
Won't Fix

[LOD] Prefab Instance overrides not showing a blue line indicator near L...

Culling

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Jan 24, 2023

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Version/s: 2020.3.44f1, 2021.3.17f1, 2022.1.24f1, 2022.2.4f1, 2023.1.0b1

How to reproduce: Open the attached project "DebugLODGroup2020.zip" Open Assets/Scenes/SampleScene.unity Select "Prefab_Overrided" i... Read more

8
votes
Won't Fix

Shadows blinking/artifacting when rendering Directional Light Shadows

Culling

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Jun 15, 2022

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Version/s: 2019.4.0f1

How to reproduce:1. Open the project from Edit section labeled "Download: "2. Set Active Scene to "WoundWormsLair_Light"3. Enter Pla... Read more

0
votes
Won't Fix

[XR] Tree Shadows in built in renderer are culled too early at edge of s...

Culling

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Jun 14, 2022

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Version/s: 2021.2.0a19

This is a continuation of bug 1234785. The issue was improved but the shadows are still culling too early. I'm closing the other bug... Read more

0
votes
By Design

CullingGroup.SetBoundingDistances is not affected when LOD Bias is changed

Culling

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Dec 03, 2024

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Version/s: 6000.0.29f1, 6000.1.0a6, 6000.2.0a1

How to reproduce:1. Open the attached “IN-88361” project2. Enter Play mode3. Select the “Main Camera” GameObject in the Hierarchy wi... Read more

0
votes
Won't Fix

GameObjects are not always culled when outside the Camera's frustum

Culling

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Aug 22, 2023

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Version/s: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a2

Reproduction steps:1. Open the attached “IN-48510 Frustum Culling.zip” project2. Open the “IN-48510_FrustumCull_Bug” scene3. Enable ... Read more

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