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[UnityYAMLMerge] UnityYAMLMerge crashes git mergetool
1. What happened I tried to merge a scene using UnityYAMLMerge set up in git as per http://docs.unity3d.com/Manual/SmartMerge.html a... Read more
[UnityYAMLMerge][Collab] YAML Merge Tool has stopped working
[Collab] YAML Merge Tool has stopped working Steps to Reproduce : 1. Create a conflict in Collab project 2. Click on "Collab" tool... Read more
[Collab] Tollbar Cancel button is always shown as pressed after it is cl...
[Collab] Tollbar Cancel button is always shown as pressed after it is clicked RMB To reproduce: 1. Create a new project 2. Push it ... Read more
[FixInGit1.4] Material properties are not updated on recipient's end whe...
Material properties are not updated on recipient's end when the asset name is re-cased and submitted using collab Steps to repro: 1... Read more
[Collab] Service doesn't start on clicking "Start now!" button from coll...
Service doesn't start on clicking "Start now!" button from the collab window after restoring down and maximizing Editor. Steps to ... Read more
[Collab] .collabignore does not ignore directory if it is named identica...
To reproduce: 1. Open project 2. Push it to Collab Expected vs Actual: folder 'Some Dir/Assets' should not be uploaded to the cloud... Read more
[UnityYAMLMerge] UnityYAMLMerge changing forward slashes to backslashes ...
UnityYAMLMerge changing forward slashes to backslashes for fallback tool arguments UnityYAMLMerge is changing the forward slashes t... Read more
[UnityYAMLMerge] "Unexpected end of stream" error when merging files (fo...
"Unexpected end of stream" error when merging files REPRO STEPS: 1. Download the attached zip file 2. Using UnityYAMLMerge, attempt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection