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Crash on DoRenderLoop if Scene View is open when opening Occlusion window
How to reproduce: 1. Open the attached project 2. Open the "FirstScene.unity" scene 3. Open the Occlusion window 4. Make sure both S... Read more
Camera Culling Mask with a Distortion Shader results in black artifactin...
How to reproduce: 1. Open the attached project ("TestCumtomGrabPass.zip") 2. Open the "TestCustomGrabPass" scene and enter Play Mode... Read more
Error is throw when using Camera.projectionMatrix method
How to reproduce: 1. Open the attached Test.zip project 2. Enter the Play Mode 3. Inspect the errors in the Console window Expecte... Read more
Changing the GameObject rotation LODGroup.size changes from 1 to 1.00000...
Changing the GameObject rotation causes the LODGroup bounds to become outdated and the LODGroup UI displays a "Recalculate Bounds" b... Read more
Second Camera with lower Depth than the first one causes UI background t...
How to reproduce: 1. Open the user-submitted project (testbackground.zip) and enter Play mode 2. In the Hierarchy Window expand the ... Read more
On M1 Macs the Camera is not rendering in standalone Player when "Clear ...
How to reproduce: 1. Open the attached “1378799.zip” project 2. Open the “MainMap” Scene (search for it in Project window search) 3.... Read more
Camera Depth is not respected with multiple Cameras when Camera Viewport...
How to reproduce: 1. Open the "Bug" Scene in the attached "CameraViewportDepthRegression.zip" Project 2. Make the "Camera 1 - bug" G... Read more
Objects that are visible by the Camera are not rendered while using Occl...
To reproduce: 1. Open attached project 2. Open OcclusionTest Scene Reproducible with: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.... Read more
Crash on UnityEngine.Object:DestroyImmediate when changing camera positi...
How to reproduce: 1. Open the attached project 2. Open the "Creation Scene.unity" scene 3. Select Camera in the Hierarchy 4. Change ... Read more
Assigning a material to a Projector causes the Editor to crash
Steps to reproduce: 1. Download and open the attached project 2. Assign a Material to the Projector Result: crash Reproduced on 20... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
- Loading animations are hitching or stopping when using "SceneManager.LoadSceneAsync" to load new scenes