Search Issue Tracker
"Releasing render texture that is set as Camera.targetTexture!" error an...
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Notice that camera has Render Texture attached4. In project tab,... Read more
QueryIndices from CullingGroup always return 0 when scene and game windo...
Note: Reproduction steps may vary or be completely random Steps to reproduce:1. Download project from OC (link in last edit)2. Open ... Read more
[Standard Assets] Shadow/Light problem using Projector
Steps to reproduce: 1) Download attached project " PrototypeSkater.zip" and open in Unity.2) Open Test Scene.3) In Project tab, clic... Read more
Camera.WorldToScreenPoint is producing different behavior with dynamic r...
Reproduction steps:1. Open attached project "DynamicResolutionRenderTexture.zip" and scene "DynamicResolution"2. Enter Play Mode3. I... Read more
Calculation errors in Camera API's World/Screen space transformation fun...
How to reproduce:1. Download attached project and open "Default" Scene2. Click anywhere in the Scene Window and compare the debug ou... Read more
Render Texture for MultiRenderTarget will update the result out of sync
To reproduce:1) Open attached project and scene2) Play it Expected: The render textures in top left show the same cube as the main c... Read more
Some Command Buffers are not rendered in the Frame Debugger right after ...
How to reproduce:1. Open attached Unity project "WetSurfaceDecals"2. Select WetDecals --> Decal1 in the Hierarchy window3. If the... Read more
Artifacts in Camera Preview when using Defered rendering and "Depth only...
Reproduction steps:1. Open the project2. Open "TestScene" scene.3. Setup Editor and Game window to be side by side.4. Select "Main C... Read more
Free look camera jiterring when objects are far from origin
repro steps:1. Open user attached project2. Play JitteBug.unity scene3. Move mouse around gameview-Notice that gameobjects are jitte... Read more
[LOD] nextNode.rendererData.m_RendererType==kRendererMesh assert in 5.4
Steps to reproduce: 1. Open attached project "818781V2.zip"2. Open the only scene in it and enter play mode3. Notice assert being sp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window