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Error is thrown when deleting "Snapshot" with another Snapshot present i...
Steps to reproduce:1. Create new Unity project2. Create Audio Mixer in Project window (Create > Audio > Audio Mixer)3. Open Au... Read more
Importer gets in an endless loop, or "This default asset was generated b...
Reproduction steps:1. Open a new project2. Drag and drop the attached audio file “ReproAudio“ in the Project window3. Observe Expect... Read more
Exceedingly long wait when importing large audio file
Steps to reproduce:1. Create and open a new project2. Drag and drop the “Large audio file” into the assets folder inside of the Proj... Read more
Audio stuttering occurs when heavy processing is performed while OnAudio...
Reproduction steps:1. Open the attached “IN-118833.zip” project2. Open the “SampleScene”3. Enter Play mode4. Listen to the audio Exp... Read more
AudioListeners still listen to audio when their Components are disabled ...
How to reproduce: Open the “ListenersActiveBug.zip“ project Build and run the project Press the Space key (to toggle on/off all Audi... Read more
Allocating a native collection from Configure() in a scriptable processo...
Allocating a native collection from {{IControl.Configure()}} in a scriptable processor throws an exception. Steps to reproduce: Down... Read more
Project window folder tree view spacing flickers when Audio Mixer volume...
How to reproduce:1. Create and open a new 3D project2. Create an “Audio Mixer” Asset (Create → Audio → Audio Mixer)3. Double-click t... Read more
Audio Random Container link to the documentation isn’t working
Reproduction steps:1. Create new project2. Create > Audio > Audio Random Container3. Select newly created Asset4. Click on que... Read more
Audio Clip Volume and Avoid Repeating Last fields values cannot be chang...
Reproduction steps:1. Create new project2. Create > Audio > Audio Random Container3. Double-click on the newly created asset t... Read more
Audio Clip asset does not display icon in the Inspector window
Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Audio" -> "Generate Audio Clip" Select the asset to view... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS