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Prefab Gameobject constains duplicates GO after editor reload in hierarchy
How to reproduce: 1. Create a new project 2. Create empty game object and call it "Game Object 1" 3. Drag it to Assets folder so it ... Read more
After crashing the Unity editor retains broken prefabs
To Reproduce: 1. Open crashTest project 2. Save scene 3. Place a few cubes in the scene 4. Turn one of the cubes into a prefab 5. A... Read more
Crash when adding a missing script to multiple objects in a prefab
repro: - create an empty GO and add another one as its child - create a new script, apply to the child - (move to Project tab to) cr... Read more
[MSE][Build] Unloading scene created with SceneManager.CreateScene will ...
Steps to reproduce: 1. Open users attached project 2. Run project in Unity Editor and press button multiple times 3. Cube will load ... Read more
Crash in CollectObjectHierarchyWithHideFlagFilter if GameObject is delet...
Crash in CollectObjectHierarchyWithHideFlagFilter GameObject is deleted in OnWillSaveAssets callback while ReplacePrefab is called o... Read more
ArgumentException when trying to Reset texture import settings
Import any texture in Unity. Select it in the Project Browser. In the Inspector clcik on the Cogwheel icon and press Reset. Result:... Read more
Regression on Windows: import package failed due to illegal characters i...
To reproduce this issue: 1. Try to import the attached package to Unity 2. Black importing package window appears 3. 'ArgumentExce... Read more
Opening this project on b5 or b6 gives error (but not 4.3.0b3)
Opening this project on b5 or b6 give error (but not 4.3.0b3) 2) How can we reproduce it using the example you attached 1 Open atta... Read more
Unity crashes when importing a substance
To reproduce: 1. Open attached project 2. Select substance B2M_LittleGreen_214_DorchesterPink 3. Reimport 4. Crash in Substance imp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object