Search Issue Tracker
Errors are thrown after a custom asset is edited and the database is ref...
Steps to reproduce: 1. Open QA's attached project 2. Select "myasset" in the Assets folder 3. Select "Change My Asset->Change My Ass... Read more
Crash on UnwrapImpl::GenerateSecondaryUVSet when re-importing certain mo...
How to reproduce: 1. Open the attached project 2. In Project window, select "cloisterGarden_noFountain" 3. Open Inspector window an... Read more
AssetPostprocessor OnAssignMaterialModel not called for meshes inside FB...
Steps to reproduce: 1. Open attached “OnAssignMaterialModel.zip” Unity project 2. Locate “testfbx.fbx” file in Project tab 3. Right-... Read more
Unity fails to import a specific fbx file created with iClone 3DXchange
Steps to reproduce: 1. Create a new project 2. Import XChangeAvatar.fbx into the project 3. Observe the materials folder is not crea... Read more
Importing obj-file with mtl-file present in the folder does not import a...
Steps to reproduce: 1. Open user attached project 2. Reimport model Assets/ModelWithMtl/as1-oc-214.obj 3. Observe the log statements... Read more
All Blendshape values apply on the first BlendShape field when using ble...
To reproduce: 1. Extract attached assets and add them to any project 2. Add human2blend and humanFBX to the scene 3. In Hierarchy wi... Read more
Unity crashed after importing/reimporting .dae file
How to reproduce: 1. Download attached project file 2. Import/reimport the files into Assets Folder Actual result: Unity crashed ... Read more
Editor crashes in AssetImporterBindings::LocalFileIDToClassID after edit...
Steps to reproduce: 1. Open attached “BlendAnimation.zip” Unity project 2. Select “Models/Rock Robot.blend” asset in Project Window... Read more
Scripted importer version not working for ShaderGraph reimport
Clone the repository here (it is a unity project): https://github.com/Unity-Technologies/ShaderGraph 1) Load the project 2) Open t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] There is no way to tell if you are running under Rosetta
- [AssetImport] Changing Graphics APIs in Android platform reimports most of the assets (textures, fonts, ...)
- Stack frames are missing from Console window when in Full Stack trace mode
- An error is returned and no package is listed if an invalid package is hosted on a scoped registry
- Crash with ComputeTileMeshJob when generating Navmesh