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Fixed in 2022.3.9f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a3
Votes
0
Found in
2022.3.6f1
2023.1.6f1
2023.2.0b2
2023.3.0a1
Issue ID
UUM-44046
Regression
Yes
Projects are not opening due to an Infinite Loop when a Script with the OnPreprocessAsset() Function from the Documentation is present
How to reproduce:
1. Open the user-attached “AddressablesShaders.zip” Project
Expected result: The Project opens
Actual result: The Unity Editor becomes unresponsive and the Project doesn’t open
Reproducible with: 2022.2.0a3, 2022.3.6f1, 2023.1.6f1, 2023.2.0b2
Not reproducible with: 2021.3.29f1, 2022.2.0a2
Reproduced on: macOS Ventura 13.4 (Intel)
Notes:
- Issue is not reproducible when the Project has Compilation Errors
- The Function causes an Infinity Loop in the Script Compilation process
- “OnPreprocessAsset()” Function is taken from this documentation: [https://docs.unity3d.com/2022.3/Documentation/Manual/DefaultPresetsByFolder.html]
- Workaround is to not process folders in the Function
- If the issue no longer reproduces on the Reproducible versions, delete the Library folder
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Resolution Note (fix version 2023.3):
Issue stems from faulty code in the documentation, it was updated with the code that does not have the issue.
Resolution Note (fix version 2023.2):
Issue stems from faulty code in the documentation, it was updated with the code that does not have the issue.
Resolution Note (fix version 2023.1):
Issue stems from faulty code in the documentation, it was updated with the code that does not have the issue.
Resolution Note (fix version 2022.3):
Issue stems from faulty code in the documentation, it was updated with the code that does not have the issue.