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[FBX] Some areas of imported mesh are broken
Steps to reproduce: 1. Open attached project 2. In "Assets/Meshes" select the only FBX 3. In its preview, notice that when looking ... Read more
UnwrapCL.exe fails with models set to Generate Lightmap UVs
Imported models in 5.4.0b21 fails, the following error continuously appearing: "UnwrapCL.exe has stopped working". Reproduction Ste... Read more
[TextureImport] Since 5.3 crashes in batch mode when importing certain t...
Unity 5.3.0f2 or newer (does not repro with Unity 5.2.x) Editor running in batchmode (does not repro in the Editor GUI) ASTC Texture... Read more
Unity crashes on package import
To reproduce: 1. Import Maintainer_1.2.0.0_alpha1.unitypackage 2. Editor crashes (if it doesn't crash first time importing package,... Read more
Editor crashes after reimporting certain fbx file
How to reproduce: 1. Open the attached project "760131Reimport.zip" 2. Find ThiefChar_001@1m_vault.fbx 3. Right mouse click and sele... Read more
Clicking/Reimporting .dll file throws GetLocalisedString error
Repro steps: 1) Open the project 2) Click on the only .dll file in the project(if no error, try to reimport the .dll) 3) Notice the ... Read more
.SBSAR generated child textures get corrupted
Repro steps: 1) Open the project attached 2) In the Project view select Box_gun asset - scroll down to see Generated textures - in 5... Read more
Unity crashes on GenerateMikkTSpace while importing fbx file
To reproduce: 1. Open attached project 2. In the Project window left mouse click on "a.fbx" and select Reimport Actual behavior: Un... Read more
Unity crashes in : SetParticleSystemIndex when adjusting Soft Particles ...
Steps to reproduce: 1) Download project "The Immortals.zip" and open in Unity. 2) Open scene "immortals_test" and press Play. 3) In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow