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Crash in TypeTreeIterator::Children while importing project
Steps to reproduce: 1) Download attached project "ItemSystem.zip" and open in Unity 5.3.5p4 2) Observe crash. Reproduced with : 5.... Read more
Asset importer error when calling AssetDatabase.Refresh during import of...
To reproduce: To Reproduce: 1. Open the attached project in Unity. 2. Copy the "TestDll/TestDll/bin/Debug/TestDll.dll" assembly int... Read more
[Model] Crash when model with BlendShapes has Normals set to None in Imp...
Steps to reproduce: 1. Open attached project 2. Select "Assets/repro.FBX" 3. Set "Normals" to "None" and disable "Import BlendShape... Read more
Crash on importing assets
Open attached project and choose reimport all. Editor log gets spammed with thousands of errors like: "m_UsedFileIDs.count (fileID) ... Read more
Crash importing assets (regenerating prefabs)
To reproduce: 1. Open attached project 2. Click Yes/Regenerate Prefab buttons 3. Editor will crash at some point Read more
Errors when importing AnimFollow Asset
To reproduce: - Open new project - Set a cache server - Set Version Control to "Visible Meta Files" in the editor Settings. - Set A... Read more
Project created with an older version crashes upon opening a folder
Steps to reproduce: 1) Open the attached project. 2) In the Project tab, click on the 'Scripts' folder. Unity crashes instantly. Th... Read more
Unity crashes on "Transform::BroadcastMessageAny" when prefab is reimported
Reproduction steps: 1. Open attached "test22" Unity project. 2. Click on "prefabs\Runner" prefab with right mouse button and select ... Read more
Android Library folder not recognised as a library outside of Assets/Plu...
How to reproduce: 1. Open attached project - The project contains the following folders: - Assets/Plugins/Android/Lib1 - an andro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type