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Calling ProduceArtifactsAsync continuously can end up producing the arti...
Calling ProduceArtifactsAsync continuously can end up producing the artifact multiple times instead of just once. Read more
"Package cache invalidated and rebuilt" warning when Reimporting All
How to reproduce:1. Open attached project "1287305.zip" or create a new one2. In Project window -> Right Click -> Reimport all... Read more
Editor hangs when opening the project for the first time
How to reproduce:1. Open the attached project from the given link in Edit Expected result: Project opens successfully within an hour... Read more
An error is thrown when selecting Image.color Animation dependencies aft...
How to reproduce:1. Open the attached "SelectDependencies" project in Unity 2019.4.15f12. When the "Asset Database Version Upgrade" ... Read more
Asset remains in the project when attempting to delete it using "Destroy...
How to reproduce:1. Open the attached project “IN-134488”2. In the menu bar, select “Tools/Test Asset Creator”3. In the opened windo... Read more
Memory Leak warnings are thrown when opening an imported Prefab
Reproduction steps:1. Create a new project with “3D (URP)” template2. Import the "Repro” package3. Open the “Assets/Prefabs/Gameplay... Read more
Player crash on CategorizedAssetsContainer::StartTrackingValidRevisions ...
How to reproduce:1. Open the attached “IN-133472” project2. Click on the custom menu item “Standalone App”3. Click “Start (Editor Mo... Read more
3D Texture asset icon contains Compression artifacts when imported on MacOS
How to reproduce:1. On MacOS, open user-submitted project (TextureImporterIssues.zip)2. Note the 'Fireball' asset icon3. Right-click... Read more
Only the latest imported Asset's path is recorded when multiple Assets a...
How to reproduce:1. Open the user's attached "MinimumSampleProject" project2. Import both attached Material Assets (Assets->Impor... Read more
Nested Child ScriptableObject asset becomes the Main ScriptableObject as...
How to reproduce:1. Open attached "BetaTest.zip" project2. In the project window, select Data/Gameplay/Character/Abilities/Kick Atta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS