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Script referenced by ScriptableObject is null when making changes to the...
How to reproduce: 1. Open user-submitted project 2. Open the scene "SamepleScene" (Assets/Scenes/SampleScene.unity) 3. In the Hierar... Read more
Editor crashes on MonoBehaviour::Transfer<YAMLRead> when installing or r...
Reproduction steps: 1. Open the user's attached project ("My project.zip" ) 2. Open Package Manager 3. Remove XR Interaction Toolkit... Read more
Infinity loop on importing Assets, when building appx package via MRTK b...
1. Create a new project -> Install MRTK 2. Navigate to Mixed Reality Toolkit in Editor Menu toolbar -> Utilities > Build Window 3. C... Read more
AssetBundle does not get updated in the Editor when removing the assetBu...
How to reproduce: 1. Create a new project 2. In the Project window create a new Material and select it 3. In the Inspector window cr... Read more
Garbage in Editor.log after ReimportAll if there are Worker processes
Many lines with garbage is written to the Editor.log file after doing ReimportAll. The important thing is that additional Worker pro... Read more
Potential race condition inside AssetDatabase.ParallelEnumeration
Using Unity 2021.2.0a13 and on Linux And based on the report from this user on the forums: https://forum.unity.com/threads/2021-2-0a... Read more
Four "Learn more" links direct to default (2020.3) Manual version, inste...
Steps to reproduce: 1 Open any project you have 2.1 Go to ProjectSettings->Editor tab and find "Learn more..." links in ParallelImp... Read more
Imported folders and files are missing in the Project window when the in...
How to reproduce: 1. Open the attached project "missingFiles" 2. In the Project window, navigate to the "Prefabs" folder (Assets/Fol... Read more
Project window shows old sub-Asset name when using AssetDatabase.RenameA...
How to reproduce: 1. Open the attached project (RenameAssetTest.zip) 2. Go to Repro -> Test at the top of the Editor window 3. In th... Read more
Infinite loop not detected when importing ShaderGraph assets
Postprocessing materials and ShaderGraph assets can cause an infinite loop, where the same patch of assets is repeatedly imported an... Read more
All about bugs
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