Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2.0b15
Issue ID
1371439
Regression
Yes
[Performance] Possible preformance regression between 2021.1 and 2021.2
Reimport of one Material or .txt file when big scene is opened takes twice more time in 2021.2.beta than in 2021.1.f
Import time for empty .txt file when scene with 100 000 GameObjects is opened:
280.000 ms in 2021.1.6f1 -> 250.000 ms in 2021.1.25f1, 2021.2.0a9 -> 500.000ms in 2021.2.0b2 -> 450.000ms in 2021.2.0b15 -> 450.000ms in 2022.1.0a12
How can we reproduce it
1 Open any "big" project and open a "big" scene in 2020.3.f or 2021.1.f
2 Create a .txt file in the root of Assets folder
3 Select that .txt in Project Browser and RightMouseClick->Reimport a few times in a row
4 Open Editor.log and see how long it took to perform Reimport
5 Open the same "big" project and the same scene in 2021.2.b or 2022.1.a
6 Select .txt again in Project Browser and RightMouseClick->Reimport a few times in a row
7 Open Editor.log and see how long it took to perform Reimport
8 Compare import times from steps 4 and 7
Actual results: import takes twice more time in 2021.2.beta than in 2021.1.f
Expected results: ideally import times should be the same
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note (fix version 2022.2):
Will be fixed later as part of optimization overhaul