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Built Asset Bundles yield identical file sizes of different Assets when ...
How to reproduce: 1. Open the user attached "AssetBundleBuildTest.zip" project 2. Select the "texture.jpg" file found in the Assets/... Read more
CRC values of AssetBundles are the same when HDRP Asset's Lit Shader Mod...
How to reproduce: 1. Open the attached project "tests.zip" 2. Click Bundles>Build 3. Open <project-path>/AssetBundles/<platform>/tes... Read more
Unity closes when corrupted AssetBundle is opened with AssetBundle Browser
Reproduction steps: 1. Open the user's attached “DemoFailure.zip” project 2. In the menu click Assets > Bundles > Build Player Conte... Read more
Building Asset Bundles takes longer when using URP
How to reproduce: 1. Open the attached "Bundler_2021_URP.unity.zip" project 2. Open the "SampleScene" Scene 3. Select the "Bundler" ... Read more
Necessary shaders are stripped from Asset Bundles when they are not in t...
How to reproduce: 1. Open the attached project "Cubes" 2. Open the "Sample Scene" scene in the Project window 3. Observe the cubes (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box