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Built Asset Bundles yield identical file sizes of different Assets when ...
How to reproduce:1. Open the user attached "AssetBundleBuildTest.zip" project2. Select the "texture.jpg" file found in the Assets/Te... Read more
CRC values of AssetBundles are the same when HDRP Asset's Lit Shader Mod...
How to reproduce:1. Open the attached project "tests.zip"2. Click Bundles>Build3. Open <project-path>/AssetBundles/<plat... Read more
Unity closes when corrupted AssetBundle is opened with AssetBundle Browser
Reproduction steps:1. Open the user's attached “DemoFailure.zip” project2. In the menu click Assets > Bundles > Build Player C... Read more
"script ... is missing!" error in player when PlayableDirector used in A...
Reproduction steps: Open the attached project from Google Drive (Ritter.zip) Open the custom build UI (Build menu) Make sure IL2CPP ... Read more
Building Asset Bundles takes longer when using URP
How to reproduce:1. Open the attached "Bundler_2021_URP.unity.zip" project2. Open the "SampleScene" Scene3. Select the "Bundler" Gam... Read more
Necessary shaders are stripped from Asset Bundles when they are not in t...
How to reproduce:1. Open the attached project "Cubes"2. Open the "Sample Scene" scene in the Project window3. Observe the cubes (The... Read more
Crash on IterateTypeTree<BackupState::FileToMemoryID> when attempting to...
How to reproduce:1. Open the attached project from "crash.zip"2. Toggle "Maximize on Play" in Game View and enter Play Mode3. Click ... Read more
sRGB textures appear brighter than normal when compressed in Asset Bundles
How to reproduce:1. Open the user's attached project2. Open scene Assets/Main3. Press the Play button and observe the texture in the... Read more
Terrain is missing the Hidden/TerrainEngine/Details/WavingDoublePass sha...
How to reproduce:1. Open the user's attached project2. Open Assets > Scenes > SampleScene.unity3. Enter Play Mode and press sp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS