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'Translation DoF' setting on Mecanim Humanoids still discards bone trans...
How to reproduce: 1. Open the attached project 2. There is imported FBX file 3. The rig is imported as a humanoid Mecanim avatar 4. ... Read more
[AnimatorController] Add Behaviour shortcut not enabled for state machin...
How to reproduce: 1. Create a new project 2. Select main Camera 3. Click Ctrl+Shift+A 4. Notice that Add Component is selected 5. Cr... Read more
canvas animation becomes unsync
Each of the three canvas in the attached project is animated. When the menu transition is happening, Main Menu canvas is supposed to... Read more
Crash in AnimationCurveTpl<Quaternionf>::EvaluateClamp when reimporting ...
Repro Steps - Open Main.unity - Select the 'Worker' object in the hierarchy - On attached script name click right mouse button and '... Read more
Assertion failed on expression: !m_Curves when Playing animation after r...
Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene Scene 3. Press Play 4. Press Play in the Game Vi... Read more
Editor fails to create an Animator controller and component via Animatio...
Steps to reproduce: 1. Create a new Unity project 2. Create a new GameObject in the Hierarchy 3. Rename GameObject so it would have... Read more
When CrossFade is piled up in CrossFade, the first CrossFade processing ...
Steps to reproduce: 1. Open the scene and enter play mode 2. In the input field enter the duration "0.2" and hit apply 3. Observe ho... Read more
Crash on `anonymous namespace'::MarkBoneUp when entering Play Mode with ...
How to reproduce: 1. Open attached project 2. Open the RiggingTest scene 3. Enter the Play Mode Reproducible with: 2019.1.7f1, 2019... Read more
crash when using GameObjectRecorder
Crash when using GameObjectRecorder Repro: try recording with a GameObjectRecording and not setting a root (or setting a null root) Read more
All about bugs
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