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Steps to reproduce : - open the Mecanim demo project - select a character - in the Animator Component select the avatar to None - n... Read more
Steps to reproduce : - create a cube - add an Animator Component - create an Animator Controller - in the Animator Component open ... Read more
This seems to happen if you don't run or somehow properly initiaite the animation before you access an animation state. If, when you... Read more
When importing a .ma file with a single animation clip, the "clipAnimation" array is (incorrectly empty), and therefore existing cli... Read more
When adding new animation clip to animation inside a prefab, I can't get that clip until I drag the prefab, deletes it and than drag... Read more
Steps to reproduce : - import the project attached by the user in the last reply - open the scene and press play - click on the mes... Read more
No matter what I set (legacy, generic, humanoid) the rig property changes in the inspector but it does really nothing to the mesh so... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- New animation clips are not imported correctly when re-importing a fbx file
- Editor freezes when recompiling scrips in Play Mode
- Shuriken particles depth offset is not working(has no affect) when 'Renderer Alignment' is set to 'View'
- [InputSystem] InputSystem is not initialized when run in `-batchmode`
- Assertion failed on expression: 'rs->textureID == realRS->textureID'