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Entering config change project view selection to avatar and then Inspect...
Entering config change project view selection to avatar and then Inspector doesn't UnLock after exiting configuration - Windows only... Read more
[Animation] Second clip is not played in Editor mode when using Animatio...
To reproduce:1. Open project2. Select 'cube' gameObject3. Press 'PLAY' on 'Clip Player' script componentNotice, that animation is pl... Read more
[Avatar] Configuration Mapping error
"GetObject failed..." error when applying mapping with error. In this case, we expect a warning... "File 'UChar' has an invalid Avat... Read more
Direct blend tree "Normailze Blend Values" does not normalize
1. What happenedEnabling "Normalize Blend Values" on a direct blend tree, does not normalize blend(s). 2. How we can reproduce it us... Read more
Timeline stays stuck after going to play mode.
1) Open animation window & Timeline window2) Create a new gameobject then click on "Create" in timeline window3) Add Animation T... Read more
Help Tip for "Update Mode" in Animator componenet is ";"
Help Tip for "Update Mode" in Animator component is ";" 2) How can we reproduce it using the example you attached1 Create new projec... Read more
Animator States are not automatically selected when copy-pasted
How to reproduce:1. Open attached project ("case_1112939-Animator_demo.zip")2. Select the "New Animator Controller"3. Select all of ... Read more
Play at runtime doesn't warn the user is modification from mask has been...
When adding a mask to humanoid you can enter play mode without pop up warning asking you for apply lastest modification Read more
PlayableBehaviour.ProcessFrame isn't being called properly
How to reproduce:1. Open the user-submitted project2. Enter Play mode and click on the Playable Graph Window3. In the Playable Graph... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask