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Unused state in the Animator influences object's behavior
How to reproduce: 1. Open attached Unity project "testbuganimator" 2. Load "test" scene 3. Enter Play mode 4. Note, that object is n... Read more
Crash in AnimationClip::BuildMecanimDataMainThread when Animation Contro...
Reproduction steps: 1. Open the attached project "Profiling.zip"; 2. Open the "AnimTest.unity" scene; 3. Enter a play mode; 4. In th... Read more
If GameObject contains Animator Controller with Material Animation its M...
How to reproduce: 1. Open the attached "zProject" project and "AnimatorBug" scene 2. Enter playmode, click on Sphere (in Hierarchy)... Read more
Override controller created with script and without animator rebind call...
Reproduction steps: 1. Open project attached (animsample.7z). 2. Press Play. 3. Move with arrows and press space few times. Expecte... Read more
Root Motion Broken in Standalone Windows
Root transform position is not affected by animation in standalone Windows build. Reproduction steps: 1. Open the project 2. Open t... Read more
Animation freezing on the first frame after transitioning from Any State...
Steps to reproduce: 1. Open attached Unity Project "TinyAttack.zip" (OC Link) 2. Load Scene "MainMenu" 3. Enter Play mode 4. Click ... Read more
Some animation keyframes are skipped when stepping through them with "Go...
To reproduce: 1. Open attached project and "animationWndskipKeyframe" scene 2. Open animation window (window->animation) 3. Select "... Read more
CPU spike when switching between animation states
Reproduction Steps: 1. Import attached project. 2. Open "MainScene". 3. Enter Play mode. 4. Press Space button to switch animation ... Read more
Copy and pasting Animator State Machine changes "Default state" to the m...
To reproduce: 1. Create new project. 2. Create new "Animator Controller" in Project window, and open it in the Animator window. 3. C... Read more
FBX file import by AssetPostprocessor causes avatar creation fails
Steps to reproduce: 1. Open user attached project ("ImportTest") 2. Reimport the Assets/FBX/sample_human_v02.fbx 3. Observe the "ava... Read more
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