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0
votes
By Design

"Object reference not set to an instance of an object" is being printed ...

Android

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Sep 02, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1) Open user's attached project 2) Open "test" scene 3) Make sure main camera has "test" script attached 4) Buil... Read more

0
votes
Duplicate

[GPUInstancing][Vulkan] Only first submesh is drawn when rendering insta...

Android

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Jul 03, 2017

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Version/s: 2017.2.0b1

Prerequisites: You'll need to have Android player and SDK installed. Steps to repro: 1. Open attached project and '04_AutomaticIns... Read more

1
votes
Fixed

[Android] Visual artefacts using Postprocessing Stack and GLES2

Android

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Jan 03, 2018

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Version/s: 2017.1.3f1

Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to GLES2 in the Player Settings... Read more

1
votes
Fixed

Loading large scene drastically cuts custom splash screen duration

Android

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Dec 02, 2016

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Version/s: 5.5.0f3

Reproductions steps: 1) Download user's attached project 2) Build and run "Main" scene -- Notice: when launching the app half (or ev... Read more

0
votes
Fixed

[Android] Tilemap causes a temporary freeze of the game

Android

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Aug 21, 2018

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Version/s: 2018.2.4f1

To reproduce: 1. Open the attached project (Tile Palette Test.zip) 2. Build and Run for Android 3. In the game, observe how it seem... Read more

0
votes
Won't Fix

[Android] Alpha8 texture format use 4 times more memory capacity on Mali...

Android

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May 16, 2018

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Version/s: 2017.3.1f1

Steps to reproduce: 1. Open user attached project 2. Build and run on an Android device with Mali GPU 3. Observe that memory capacit... Read more

0
votes
Fixed

[Android] Multithreaded Rendering along with Trail Renderer causes appli...

Android

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Jan 04, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1) Download attached project 'CrashSceneSwitch.zip' and open in Unity 2) Open 'demo' scene 3) In Hierarchy, fin... Read more

0
votes
Active

[Android][URP] "_CameraDepthTexture" isn't present in Player when "Depth...

Android

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May 11, 2022

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Version/s: 2021.3.2f1, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached "testDebugURP" project 2. Build and Run the "SampleScene" Scene on an Android device ... Read more

0
votes
Fixed

[Android] Memory consumption has increased in 2017.2 compared to 2017.1

Android

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Aug 11, 2017

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Version/s: 2017.2.0b7

1. What happened Runtime memory consumption (reported by 'Profiler.GetTotalReservedMemoryLong()') has grown by ~10MBs from 2017.1 to... Read more

0
votes
Won't Fix

[Android] [GLES3] Shader with ColorMask 0 fails to render a model on Mal...

Android

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Apr 19, 2017

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Version/s: 5.3.2f1

Steps to reproduce: 1) Download attached project 'lobby_spring_prop_trophy.zip' and open in Unity 2) Make sure Graphics API is set ... Read more

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