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0
votes
Fixed

Shaders should not be cached on Vivante GC1000

Android

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Jan 18, 2014

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Version/s: 4.3.3f1

Buggy device drivers with Vivante GC1000 GPU causes problems when shaders are cached. Shader caching should be automatically disable... Read more

0
votes
By Design

On HTC One X, if trying to add a third simultaneous touch, the previous ...

Android

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Nov 21, 2014

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Version/s: 5.0.0b14

You can't get three simultaneous touches on HTC One X, as third touch cancels others and none register anymore Read more

0
votes
Active

[Android][URP] "_CameraDepthTexture" isn't present in Player when "Depth...

Android

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May 11, 2022

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Version/s: 2021.3.2f1, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached "testDebugURP" project 2. Build and Run the "SampleScene" Scene on an Android device ... Read more

0
votes
Fixed

Setting incorrect bundle id does not show any warnings or errors

Android

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Sep 06, 2013

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Version/s: 4.3.0b2

Bundle id can not contain dot followed by a number (ex. com.my.3games is incorrect, because number 3 goes right after the dot). Howe... Read more

0
votes
Fixed

Memory is never released in GLES 3.0 graphics level when using RenderTex...

Android

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Feb 19, 2014

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Version/s: 4.3.3f1

Reproduced on: Google Nexus 5 with Android 4.4.2 Reproduced with: Unity Version 4.3.3f1 (c8ca9b6b9936) Unity Version 4.3.4f1 (e444f... Read more

0
votes
Not Reproducible

EventSystem values are not preserved when running on Android

Android

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May 27, 2014

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Version/s: 4.6.0b9

Application running on the device has different EventSystem values than was set in the editor. Reproduced on: Google Nexus 5 with A... Read more

6
votes
Fixed

No shadows on Samsung Galaxy Note3

Android

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Dec 11, 2013

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Version/s: 4.3.1f1

Galaxy Note 3 has the "GL_OES_depth_texture" extension, so it should support shadows, however they are not displayed on the device. ... Read more

0
votes
Fixed

Resources.Load() works much slower on project built with Unity 5 compare...

Android

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Jun 04, 2015

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Version/s: 5.1.0f2

Repro steps: 1) Download both .apk files and transfer/install them to device 2) Run the version built with Unity4 - BUG_ResourcesLoa... Read more

1
votes
Fixed

Exporting Google Android Project runs unnecessary steps (dexing, etc.)

Android

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Nov 20, 2015

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Version/s: 5.2.3f1

When exporting a Google Android Project from Unity it still runs dexing, merging the manifests and other build steps that are only r... Read more

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