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[Android] Render texture corrupted after lock screen
Is a landscape exclusive app uses a RenderTexture and the phone gets locked, after unlocking the phone the RenderTexture is invalid ... Read more
Unity Ads don't play on Samsung Galaxy S 3
Reproduction steps:1. Open the attached project2. Build and run the project on Samsung Galaxy S 33. Press the button4. Notice that t... Read more
[Android][Gradle] Unity purchasing classes are not included in Android G...
Unity.Purchasing classes are not included in Android builds produced using Gradle build system. Steps to reproduce:1) Open the attac... Read more
[Android] Native Android method AudioManager.isMusicActive() always retu...
Calling Android's (AudioManager)UnityPlayer.currentActivity.getSystemService(Context.AUDIO_SERVICE).isMusicActive() always returns true Read more
Screen overlay UI not scaling correctly with software scaling
The UI is not scaled correctly on devices not supporting hardware scaling when Screen.SetResolution is called on some devices.In par... Read more
[Android] XR tracking not working when building App Bundle with Split Ap...
How to reproduce:1. Download the attached project "AR-Core-Minimal.zip"2. In Player Settings enable Split Application Binary3. In th... Read more
[Android] Bottom navigation bar is shown when using Handheld.StartActivi...
To reproduce: 1. Download and open attached "HandheldIndicator.zip" project.2. Build and run on any android device.3. Press the "Loa... Read more
[Android] PlayerSetting's Icon tab Android expands slow when expanded fo...
How to reproduce:1. Open a new project2. Navigate to Android Player Settings3. Expand the "Icon" Tab Expected Behavior: The Icon tab... Read more
[UnityRemote] Scene is not displayed on a device when Play button is pre...
Reproduction steps:1. Open the attached Unity project "RemoteTest.zip"2. Install and launch the "Unity Remote" app from Google Play ... Read more
[Android] Graphics fail completely on certain devices - GLES3 selected o...
On certain devices which do not fully support GLES3 graphics fail completely, if GLES3 is selected as a primary graphics API Affecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject