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Android TouchScreenKeyboard not always returns value to InputField for s...
Using Android TouchScreenKeyboard, does not always returning value to uGUI InputField on some devices Read more
[Android] SpriteRenderer with custom shader does not reflect light
Steps to reproduce: 1) Download attached project 'Bug.zip' and open in Unity 2) Open scene 'test' 3) In Hierarchy, increase Range of... Read more
On HTC One X, if trying to add a third simultaneous touch, the previous ...
You can't get three simultaneous touches on HTC One X, as third touch cancels others and none register anymore Read more
USB mouse does device specific things together with what was scripted on...
USB Mouse buttons do extra functions on top of what is scripted (middle mouse button acts like middle device button, right mouse but... Read more
Splitting android build architecture prepends 10000 or 30000 to version ...
To reproduce: 1. In a new project, in the Player Settings for Android, check on Split APKs by architecture 2. Build the project for... Read more
[Android]Rendered GameObject amount is severely lowered when their mater...
Steps to reproduce: 1. Open the user's attached project "VKNotRenderingEverything.zip" 2. Open "SampleScene" 3. Build it for Android... Read more
[Android] OnAudioFilterRead with IL2CPP backend crashes application
How to reproduce: 1. Open attached project 2. Build and run with IL2CPP backend 3. Wait for the app to crash (1 - 10 minutes). Seems... Read more
[Android] Invalid ReTrace mapping file is generated when using R8 for mi...
Reproduction steps: 1. Download and open the attached project: "doles-dolez.zip" 2. Go to Edit > Project Settings... > Player > Publ... Read more
Option to disable automatic update of Android SDKs when silently building
If a silent build(through batch mode) is done, Unity automatically updates SDK whether user wants this or not Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
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- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
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