Search Issue Tracker
[IOS][Ads] Invalid texture format when building for IOS with Unity Ads
Build application in Unity 2017.20f3: ETC1 compressed textures are not supported when publishing to iPhonePackages/com.unity.ads@1.0... Read more
Android AdsId is used even when the Ads / Analytics services are disabled
Steps to reproduce:- Create an empty Android project and make sure the Ads and Analytics are both off- Compile and run the applicati... Read more
[Ads] - Package is missing documentation link
[Ads] - Package is missing documentation link 1. What happened- No documentation for Ads package. 2. How we can reproduce it using t... Read more
[Android][Mono] Crash on application launch when "Disable HW Statistics"...
How to reproduce:1. Open attached "AndroidCrash" project2. Build and run application on Android Result: Applications crashes on laun... Read more
Ads package is not picking up assembly reference for Advertisement names...
Ads package is not picking up assembly reference for Advertisement namespace when "Ads Service" is enabled afterward Steps to Repro:... Read more
UnityAds.OnUnityAdsShowComplete is called multiple times
Reproduction steps:1. Download and open the attached "UnityAdsEditorBug.zip" project2. Enter Play mode3. Press the "Show Ad" button4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used