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Inconsistent behavior when adding identically-named sprites to Sprite Atlas
To reproduce: 1. Open user's attached project, in Project window, select sprite atlas MYATLAS 2. While MYATLAS selected, drag Tree s... Read more
NullReferenceException if user Packs Preview after multi-selecting sprit...
NullReferenceException if user Packs Preview after multi-selecting assets to pack in a view-locked atlas 1. Import 2 sprites 2. In ... Read more
Sprite Atlas pack preview not correct when deleting asset after re-addin...
Sprite Atlas pack preview not correct when deleting asset after re-adding asset 1. Open attached project 2. Create sprite atlas 3. ... Read more
[2d] Missing .meta file errors are thrown constantly after installing 2d...
Missing .meta file errors are thrown constantly after installing 2d Path package. Refer the attached screenshot Steps to reproduce... Read more
[2D] [Tilemap] Warnings appear when adjusting Tilemap Cell Gap values
[2D] [Tilemap] Warnings appear when adjusting Isometric Tilemap Cell Gap values Steps to Repro: 1. download attached project and o... Read more
SpriteAtlas cannot be loaded from an asset bundle which is built from an...
To reproduce: 1. Open user's attached project 2. Open and play the "Rain" scene Expected result: Sprite is imported from the asset ... Read more
Pink square appearing in tilemap when a tile is missing
Pink square appearing in tilemap when a tile is missing Repro: 1- Open project in attachment. 2- Open scene 'PinkSquare'. You shou... Read more
Overwriting tiles in the tile palette leaves dead tiles in the palette t...
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures - If you... Read more
All about bugs
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Latest issues
- Layer render order is not respected inside the Android Player when using GPU Resident Drawer.
- “You are not using the recommended Android NDK, versions other than 27.2.12479018 are not officially supported.” warning is still displayed when Android SDK is set to the correct NDK version manually
- OnWillSaveAssets receives an empty paths array when saving a new Scene
- UV Node's Label is cut off when Preview is collapsed
- Dragging Search Query Block can remove its color