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Inconsistent behavior when adding identically-named sprites to Sprite Atlas
To reproduce: 1. Open user's attached project, in Project window, select sprite atlas MYATLAS 2. While MYATLAS selected, drag Tree s... Read more
NullReferenceException if user Packs Preview after multi-selecting sprit...
NullReferenceException if user Packs Preview after multi-selecting assets to pack in a view-locked atlas 1. Import 2 sprites 2. In ... Read more
OnTriggerEnter2D is not called when entering Tilemap collider from speci...
How to reproduce: 1. Open attached project "TilemapOnTriggerEnter.zip" and scene "Main" 2. Enter Play mode 3. Observe the moving ob... Read more
[Tilemap] Scene does not get dirty when CompositeCollider2D's "Generatio...
How to reproduce: 1. Open attached project "TilemapTest.zip" and scene "TilemapScene" 2. In Hierarchy window, select "Grid" -> "Til... Read more
The Sprite Editor doesn't show the Sprite when the Inspector is locked a...
How to reproduce: 1. Open the project "case_1215581-SpriteEditor" 2. Select the Sprite "Square" in Project window 3. Lock the Inspec... Read more
Anima2D + SpriteAtlas causes sprite to shrinking
How to reproduce: 1. Download attached project file and open "work" Scene 2. Enter Play Mode Actual result: After creating SpriteAt... Read more
Crash on Tilemap::CopyTileDataToTile<0> when importing corrupted Tilemap...
How to reproduce: 1. Open the "Tilemap_Crash.zip" project 2. If Unity didn't crash, reimport the "Wall" prefab Actual result: Unity... Read more
Overwriting tiles in the tile palette leaves dead tiles in the palette t...
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures - If you... Read more
All about bugs
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