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0
votes
By Design

Inconsistent behavior when adding identically-named sprites to Sprite Atlas

2D

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Jun 08, 2017

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Version/s: 2017.1.0b9

To reproduce:1. Open user's attached project, in Project window, select sprite atlas MYATLAS2. While MYATLAS selected, drag Tree spr... Read more

0
votes
Fixed

NullReferenceException if user Packs Preview after multi-selecting sprit...

2D

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Jun 14, 2017

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Version/s: 2017.2.0a4

NullReferenceException if user Packs Preview after multi-selecting assets to pack in a view-locked atlas 1. Import 2 sprites2. In As... Read more

0
votes
Active
0
votes
Won't Fix

[Anima2D] Prefab saving never ends after saving a prefab with SpriteMesh...

2D

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Aug 05, 2020

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Version/s: 2018.4, 2018.4.25f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open user attached project "Aria.zip"2. Open 'Apparitor' prefab (in '03.Prefabs' > 'Heroes' folder)3. Select ... Read more

0
votes
Fixed

SpriteAtlas packed sprites do not render after SetPlatformSettings and P...

2D

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May 21, 2018

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Version/s: 2018.2.0b1

How to reproduce:1. Open given Unity project2. Enter "SampleScene" scene3. Select SpriteAtlas item in the menu and then click "TestM... Read more

0
votes
Won't Fix

[2D] Batching on sprite atlas is not behaving properly

2D

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Dec 01, 2017

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Version/s: 2017.3.0f1

What happened:When adding the attached unitypackage to a bigger/fuller project, the batching does not behave correctly. Repro steps1... Read more

0
votes
Duplicate

Tilemap and Tile Palette are broken when updating the project

2D

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Mar 20, 2019

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Version/s: 2019.1.0a9, 2019.1.0b8, 2019.2.0a1

How to reproduce:1. Open the attached project2. Observe the "tilemap_test" scene3. Open Tile Palette (top window -> Window -> ... Read more

0
votes
By Design

Overwriting tiles in the tile palette leaves dead tiles in the palette t...

2D

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Jun 22, 2017

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Version/s: 2017.2.0b1

This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures- If you d... Read more

0
votes
Fixed

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