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Irrationally slow Play mode entering for the first time when sprite pack...
How to reproduce: 1. Open the attached Test.zip project 2. Enter the Play mode Expected: Play mode entering takes a few seconds Act... Read more
Isometric Tilemap is not being sorted properly when using a custom Cell ...
How to reproduce: 1. Open attached OC project 2. Inspect the Scene or Game View. To reproduce the extra bug, probably related to th... Read more
Tilemap and Tile Palette are broken when updating the project
How to reproduce: 1. Open the attached project 2. Observe the "tilemap_test" scene 3. Open Tile Palette (top window -> Window -> 2D ... Read more
[Sprite Atlas] "NullReferenceException" on entering in play mode when a ...
"NullReferenceException" on entering in play mode when a sprite is packed in the "Sprite Atlas" Steps to repro: 1. Create a new pro... Read more
Editor crashes after throwing "GetGfxDevice() should only be called from...
How to reproduce: 1. Open the project, provided in the EnvIromen VM ("Editor Crash Unity Project") 2. Enter Playmode Expected resul... Read more
Crash on Tilemap::RefreshTileAsset when opening a Scene with a specific ...
1. Open the user's attached project 'pixel-golf.zip' project 2. Open 'Menu' Scene -- observe the crash Reproducible in: 2017.4.31f1... Read more
[Anima2D] NullReferenceException when upgrading the package to version 1...
How to reproduce: 1. Open tester-submitted project (Anima2DRepro) 2. Navigate to the Asset Store and import the Anima 2D package (ve... Read more
[Sprite Atlas] Null reference on selecting sprite atlas during/after pla...
Steps to Reproduce: 1. Open the attached Project 2. Hit the Run button 3. Select The Sprite Atlas in the project window Expected R... Read more
Build takes more storage space when large sprite sheet is used with a lo...
To reproduce: 1. Open user's attached project ("SpritePackerProblem") 2. Open Build Settings and build "BigSpriteScene" scene into a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11