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1
votes
Active

2D light leaks through ShadowCaster2D when ShadowCaster2D components are...

2D

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Feb 17, 2026

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Version/s: 6000.0.67f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a6, 6000.6.0a1

Reproduction steps:1. Open the attached "IN-127959_Small.zip" project2. Open the “Assets/Scenes/Map.unity” Scene3. Enter Play mode4.... Read more

1
votes
Active

"GetControlID at event ValidateCommand returns a controlID different fro...

2D

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Feb 17, 2026

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Version/s: 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

Steps to reproduce: Create a new project Universal 2D template Go to Assets > Create > 2D > Sprite Shape Profile Drag it to... Read more

0
votes
Fixed

Inconsistent "PhysicsCore" naming in the Project settings window

2D

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Feb 17, 2026

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Version/s: 6000.5.0a7, 6000.6.0a1

Steps to reproduce: Create a project Go to "Edit -> Project Settings" Select "PhysicsCore 2D" Open the "Select Physics Core Setti... Read more

0
votes
Active

"InvalidOperationException" and "NullReferenceException" Errors are thro...

2D

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Feb 17, 2026

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Version/s: 6000.5.0a7, 6000.6.0a1

Steps to reproduce: Create a new project using Universal 2D template In the Hierarchy, create a Sprite (e.g. 2D Object > Sprites ... Read more

0
votes
Fixed

"PolygonGeometry.ClosestPoint" not returning perimeter point when overla...

2D

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Feb 18, 2026

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Version/s: 6000.3.0a5, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Steps to reproduce: Create a PolygonGeometry (with or without a radius) Call PolygonGeometry.Closest point with the point overlappin... Read more

0
votes
Fixed

Fix for 6000.6.X: Fix some API issues from user feedback.

2D

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Feb 19, 2026

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Version/s: 6000.3.0a5, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Feedback issues reported: `PhysicsUserData` should give read-only access to the EntityId stored. `PhysicsComposer` should implement ... Read more

1
votes
Fixed

2D Freeform Light shadows disappear when light center is offset from sha...

2D

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Feb 26, 2026

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Version/s: 6000.0.68f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Open the attached “IN-134986_TestProject.zip” project2. Open the “TestScene” scene3. Select the “BlackCube” Game... Read more

2
votes
Fixed

Shadows from Light2D do not change when Volumetric Shadow Strength is to...

2D

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Mar 03, 2026

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Version/s: 6000.0.70f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a2

How to reproduce:1. Open the attached project “IN-136022”2. Open the “SampleScene”3. In the Hierarchy, select the “Light 2D” GameObj... Read more

0
votes
Fixed

Layer names in the Light Batching Debugger window do no update unless th...

2D

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Mar 04, 2026

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Version/s: 6000.0.70f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Light Batching Debugger window (Window > ... Read more

0
votes
Fixed

PhysicsCore2D Internal Validation doesn't happen in non-dev player build

2D

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Mar 13, 2026

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Version/s: 6000.3.0a5, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Currently all PhysicsCore2D objects and arguments have validity checking on any call into the engine. This provides users with immed... Read more

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