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2D light leaks through ShadowCaster2D when ShadowCaster2D components are...
Reproduction steps:1. Open the attached "IN-127959_Small.zip" project2. Open the “Assets/Scenes/Map.unity” Scene3. Enter Play mode4.... Read more
"GetControlID at event ValidateCommand returns a controlID different fro...
Steps to reproduce: Create a new project Universal 2D template Go to Assets > Create > 2D > Sprite Shape Profile Drag it to... Read more
Inconsistent "PhysicsCore" naming in the Project settings window
Steps to reproduce: Create a project Go to "Edit -> Project Settings" Select "PhysicsCore 2D" Open the "Select Physics Core Setti... Read more
"InvalidOperationException" and "NullReferenceException" Errors are thro...
Steps to reproduce: Create a new project using Universal 2D template In the Hierarchy, create a Sprite (e.g. 2D Object > Sprites ... Read more
"PolygonGeometry.ClosestPoint" not returning perimeter point when overla...
Steps to reproduce: Create a PolygonGeometry (with or without a radius) Call PolygonGeometry.Closest point with the point overlappin... Read more
Fix for 6000.6.X: Fix some API issues from user feedback.
Feedback issues reported: `PhysicsUserData` should give read-only access to the EntityId stored. `PhysicsComposer` should implement ... Read more
2D Freeform Light shadows disappear when light center is offset from sha...
How to reproduce:1. Open the attached “IN-134986_TestProject.zip” project2. Open the “TestScene” scene3. Select the “BlackCube” Game... Read more
Shadows from Light2D do not change when Volumetric Shadow Strength is to...
How to reproduce:1. Open the attached project “IN-136022”2. Open the “SampleScene”3. In the Hierarchy, select the “Light 2D” GameObj... Read more
Layer names in the Light Batching Debugger window do no update unless th...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Light Batching Debugger window (Window > ... Read more
PhysicsCore2D Internal Validation doesn't happen in non-dev player build
Currently all PhysicsCore2D objects and arguments have validity checking on any call into the engine. This provides users with immed... Read more
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