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Crash on GenerateTextureAndSpriteRectDataFromAtlasMask when clicking "Pa...
Reproduction steps:1. Open the attached project “Atlas Bug.zip“2. In the Project window select the “New Sprite Atlas“ Sprite Atlas3.... Read more
[2D][Sprite Atlas] Sprite Atlas warning in console when loading sprite i...
[2D][Sprite Atlas] Sprite Atlas warning in console when loading sprite in playmode Repro steps: Open SampleScene in attached project... Read more
[URP][2D] Shadow disappears even though light is in range of the sprite ...
Steps to reproduce:1. Open the “ShadowCaster2DBug” project2. Open “SampleScene” scene4. If needed, enable Shadow component Strength ... Read more
Changing the color for material is not available if shader is set to Spr...
Reproduction steps: Open “MaterialTest” project Select “New Material” in the Asset folder Note that in the Inspector user can change... Read more
NullReferenceException is thrown when opening Light Explorer with 2D Lights
How to reproduce:1. Open the attached project “2023.1 Alpha.zip”2. Open Window>Rendering>Light Explorer Expected results: No N... Read more
[Texture][Version Control] Importing certain textures with multiple spri...
Steps to reproduce:1. Open the attached user's project "My project (1).zip"2. Setup Plastic SCM and complete the initial commit3. Re... Read more
[2D] Light2D.LateUpdate generates 136Bytes of garbage per Light2D per frame
No description entered in Cloud incident. Read more
Sprite Meta File Is Different When Checking Read/Write Property
Reproduction steps: Open the attached project “SpriteMetaDiffOnPreprocess” In the project window go to Assets > Atlas > PetIco... Read more
Animation is played on a loop even though "TileAnimationFlags.LoopOnce" ...
Reproduction steps:1. Open project “LoopingTest”2. Open scene “SampleScene”3. Make sure the Inspector window is open4. Enter Play mo... Read more
"ArgumentNullException: Value cannot be null." error when using the post...
How to reproduce:1. Open the attached user project “Ticket Project.zip“2. Observe the Console Expected result: No errors in the Cons... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS