Search Issue Tracker
NavMesh path is not taking the direct path when using "width > 0" NavMes...
How to reproduce: 1. Open the attached “OG NavMesh Test.zip” project 2. Open the “SampleScene” Scene 3. Select the GameObject "Agent... Read more
[TVOS] EXC_BAD_ACCESS tvOS simulator build crash
Reproduction steps: 1. Download and open the attached "speedGolf6.zip" project 2. Build the project for tvOS 3. Launch the applicati... Read more
Materials appear white when importing model as .jas file
Reproduction steps: 1. Open the attached 'importMaterialTest' project 2. Open the 'SampleScene' 3. Observe the 'Test (Jas)' GameObje... Read more
[Android] RGBA Crunched ETC2 compression format is creating artifacts fo...
Reproduction steps: 1. Open the attached project "ETCCrunchCompression.zip" 2. Open SampleScene 3. In Build Settings switch Build Pl... Read more
Prefabs in the Player are defected by artefacts when containing a Lit Sh...
How to reproduce: 1. Open the attached "Lightmap Test" project 2. Build and Run the "SampleScene" Scene Expected result: The genera... Read more
Memory Profiler and Xcode's Frame Debugger report different size of a "R...
How to reproduce: 1. Open project "render-texture-memory-test.zip" 2. Go to the Build Settings choose iOS, select Development Build ... Read more
SDF TMP fonts are rounder than in Source Font File
Reproduction steps: 1. Open the "1408011.zip" project 2. Open Assets > "t" scene 3. Select Game View and Observe fonts Expected res... Read more
After opening Scripts the Editor gets stuck on "Importing Assets" when p...
Reproduction steps: 1. Open the attached project "śTest" 2. In Project Window find and open "MouseLook" Script Note: Sometimes to ... Read more
Custom Inspector PropertyField Foldouts do not stay collapsed when redra...
How to reproduce: 1. Open the attached project (CustomInspectorTest.zip) 2. Open scene Scenes/SampleScene 3. In the Hierarchy, selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used