Search Issue Tracker
ScrollRect, GridLayoutGroup and an empty child makes the scene dirty whe...
How to reproduce: 1. Open attached project "ScrollRectGridSetsSceneDirty.zip" and scene "DirtyScene" 2. In Hierarchy, observe scene... Read more
Invalid kernelIndex errors appear in the console when playing a tutorial...
These errors appear in the console when following the Creator Kit: Puzzle tutorial, or making a new project with the 3d with extras ... Read more
Command line testing in batchmode with legacy -runEditorTests is not equ...
How to reproduce: 1. Download tester-submitted project (MainProject.zip) 2. Make sure the Library folder is not present in the root ... Read more
Exceptions when dragging window tabs next to package manager
Dock the Package Manager in a window group with several windows. Activate the Package Manager window Activate another window in the ... Read more
Unity 2018.4.16 & up does not correctly support HoloLens2's HolographicS...
1. What happened The support to have Unity continue to render the application when HolographicSpace.UserPresence = PresentPassive *a... Read more
[ShaderGraph] Regression: Having Main Preview be Hidden can soft lock al...
Reproduction steps: (Just the Master Preview) 1) Create a new Shader Graph 2) Disable the Main Preview (Just the Master Preview - Ke... Read more
Profile Analyzer selection keyboard shortcuts are aligned to the left wh...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
[Package Development] Changes are not saved when the package description...
How to reproduce: 1. Open the attached UVoronoi.zip 2. Go to Window/Package Manager and select Uvoronoi package and press Pencil ico... Read more
Script using System.IO.Compression has errors until other blank file is ...
How to reproduce: 1. Open the attached Temp.zip project 2. Go to the project window/Assets/Editor 3. Select Blank.cs and drag it to... Read more
[HDRP] Refraction breaks on samples material ball after moving
1) Open the scene 2) Move a refractive ball (notice refraction breaks) 3) Undo or move using transform to put it back to the exactly... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context