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0
votes
Fixed

Loading particles AssetBundles which are built for iOS platform causes a...

Asset and Scene Management

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Mar 17, 2017

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Version/s: 2017.1.0a4

How to reproduce: 1. Open the attached project 2. Switch platform to iOS 3. Build AssetBundle via Assets/Build AssetBundle From Sele... Read more

1
votes
Duplicate

NavMesh.FindClosestEdge finds incorrect value of the edge

AI

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Mar 08, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1. Open the attached project; 2. Open the test.unity scene; 3. Open the Navigation window near Inspector; 4. Ent... Read more

0
votes
Fixed

Particle system's mesh render mode causes artifacts

Shuriken

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Mar 16, 2017

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Version/s: 5.6.0b3

Setting particle system's Render Mode to Mesh (in Renderer module) causes artifacts. Other modes work fine, but switching to them fr... Read more

0
votes
By Design

Camera rendering path set to deffered doesn't render the .fbx GameObject

Camera

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Mar 16, 2017

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Version/s: 5.6.0b11

To reproduce: 1. Open attached project and run it; 2. Choose scene test; 3. Change camera rendering path to forward; (when it is set... Read more

0
votes
Not Reproducible

PSD Files with no alpha are imported as RGBA

Graphics - General

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Mar 16, 2017

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Version/s: 5.5.2p2

Reproduction Steps: 1. Import attached project. 2. Select "TGA" in Assets. 3. Observe how it is imported as RGB. (Which has been fix... Read more

0
votes
Fixed

Previous animation restarts repeatedly, when next animation starts to pl...

Animation

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Mar 17, 2017

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Version/s: 5.5.2p2

To reproduce: 1. Open project 2. Play scene 3. Click mouse button a few times in a row Expected: 'MyModel_anystate' and 'My_model' ... Read more

0
votes
Fixed

[5.6] Light color alpha does not pass into the shaders

Graphics - General

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Mar 15, 2017

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Version/s: 5.6.0f1

The alpha value of light's color property does not pass into shaders regardless of rendering path (deferred/forward). It is fixed fo... Read more

0
votes
Won't Fix

Disabling NavMeshSurface gizmo does nothing

AI Navigation

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Mar 16, 2017

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Version/s: 5.6.0f1

Steps to reproduce: 1. Download and open attached project "NavMeshComponents-master.zip" 2. Open Navigation window, so that you coul... Read more

0
votes
By Design

Phantom forces when landing a Wheel Collider on an angle

Physics

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Mar 17, 2017

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Version/s: 5.5.2p2

When landing a vehicle on an angle the Wheel Colliders have a tendency to Immediately stick to the ground at a relative 90 degree an... Read more

1
votes
Fixed

[WASM] building with full exceptions fails

WebGL

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Mar 17, 2017

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Version/s: 5.6.0f1

-e: see title, fails with build error --works fine with just asm.js -repro: --create new project --enable WASM and full exception s... Read more

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