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NavMesh path is not taking the direct path when using "width > 0" NavMes...
How to reproduce: 1. Open the attached “OG NavMesh Test.zip” project 2. Open the “SampleScene” Scene 3. Select the GameObject "Agent... Read more
"Switch Platform" button is enabled after installing a component and not...
*Easier to reproduce using Unity Hub or QA multi-tool* Steps to reproduce: 1. Open any project 2. Open Build Settings window 3. Sel... Read more
[Linux] Error spam in the Console when opening a project with an unautho...
Reproduction steps: 1. Connect an Android device to your system 2. Do not touch the popup asking if you want to allow the connection... Read more
[VCS] Perforce 'Open for Branch' and 'Open for Integrate' file states ar...
Detailed repro steps: 1. Create a Unity Project e.g. with the 3D template 2. Connect it to Perforce in the usual way 3. Mark Assets/... Read more
[Cinemachine] Assertion failed on expression is thrown on undoing after ...
[Cinemachine] Assertion failed on expression is thrown on undoing after removing "CinemachineVirtualCamera" in prefab On undoing af... Read more
[Visual Scripting] Dropdown list for "Type Options" and "Node Library" p...
Clicking on the title of "Type Options" and "Node Library" property doesn't expand however it expands when clicked on the Dropdown i... Read more
GC Alloc when using Graphics.RenderMeshInstanced
Reproduction steps: 1. Open the attached project "RenderMeshInstanced_ArgumentException" 2. Open "SampleScene" 3. Enable Deep Pro... Read more
Memory Profiler and Xcode's Frame Debugger report different size of a "R...
How to reproduce: 1. Open project "render-texture-memory-test.zip" 2. Go to the Build Settings choose iOS, select Development Build ... Read more
URP Template opens up with Renderer upgrade warnings when creating a new...
Steps to reproduce: 1. Create a new URP project 2. Observe Console Expected result: No errors or warnings Actual result: These warn... Read more
[Linux] Should not grab hot control with an active capture warning after...
How to reproduce: 1. Create new project 2. Add Cube to the Hierarchy 3. Drag it into Project view to make a prefab 4. Add another Cu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed