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[Linux] High cpu usage on linux when player is in background
1. What happened When the linux player is in background, the player usage 100% cpu on one thread. 2. How can we reproduce it using ... Read more
GUIUtility.BeginGUI() causes memory allocations every time when a GameOb...
How to reproduce: 1. Open attached project "case_1380320.zip" 2. Enter Scene "SampleScene" (Assets > Scenes) 3. Make sure the Profil... Read more
Arrow keys in the Hierarchy window and shortcuts that use "Shift + Comma...
How to reproduce (shortcut issue): 1. Open the attached project "1417431_Undo (1).zip" 2. Open the "SampleScene" Scene 3. Rename any... Read more
Array list disappears when project setting window is moved or resized
Reproduction steps: 1. Open the user's attached project 2. Open Project Settings > Graphics 3. Move the Project Settings window to ... Read more
[HDRP] Enabling "Keep Quads" for model import breaks pathtracing
Repro: Download and import the repro project here: https://drive.google.com/file/d/1JeBvhAx6SYw3f7xcfBR9IJJ7eJEWgULT/view?usp=shari... Read more
Open in Unity does not open the package in an existing project when usin...
Reproduction steps: 1. Open any Project with any Unity Version 2. Try to open any Asset through the Web Asset Store in Safari 3. If ... Read more
Large amount of cache entries cause a cache miss to take more time to co...
How to reproduce: 1. Open the user attached project (CachingMetricsTest.zip) 2. Open the test runner window by going to the menubar:... Read more
The selector does not affect the display property when combining two AI ...
Reproduction steps: 1. Open the attached project "1411513.zip" 2. In the AI Designer window press the Space bar and add two actions ... Read more
[Hololens 2] GameObjects with an ARAnchor attached are deleted when disa...
How to reproduce: 1. Open the attached project "ARAnchorTestProject.zip" 2. Build the project for UWP 3. Open the built project i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window