Search Issue Tracker
Mesh renderer lines are thicker in 5.4
Steps to reproduce: 1) Open the attached project 2) Go to the scene window 3) Select the cube 4) Observe the collider lines around ... Read more
Memory Leak appears when entering play mode with two cameras and UI element
Steps to reproduce: 1. open ExampleProject 2. open scene "ExampleScene" 3. Press play 4. Open Profiler 5. Choose Memory tab Result:... Read more
[metal/hlslcc/runtime][OSX] Significant performance regression on OSX Me...
Steps to reproduce: 1. Open attached project 2. Change graphics API to 'Metal' for Mac Standalone 3. Build 'Elements Preview' scene... Read more
[metal/hlslcc/runtime] Bigger CPU/GPU frame time on OSX and iOS Metal bu...
Steps to reproduce: 1. Open attached project 2. Change graphics API to 'Metal' for Mac Standalone 3. Build 'Test' scene 4. Attach t... Read more
[metal/hlslcc/runtime][OSX] Slightly bigger CPU/GPU frame time on OSX Me...
Steps to reproduce: 1. Open attached project 2. Change graphics API to 'Metal' for Mac Standalone 3. Build 'DEMO INFINIGRASS v1.3 U... Read more
[Regression][5.5][Performance] Editor hangs for several seconds when pai...
Prerequisites: Download 'Free SpeedTree package from Asset Store - https://www.assetstore.unity3d.com/en/#!/content/29170. Steps t... Read more
Crashes on importing .dae files
Some .dae files on import cause Unity to freeze and then crash. To reproduce: 1. Create a new project 2. Import the attached file t... Read more
[EditorAnalyticsEvents] Backend responds 500 with "circuit breaker is op...
Back-end gives "circuit breaker is open" error for some events (from same/different sessions). To repro: 1. Run Unity and track o... Read more
[AW] Animation clip selection with no game object does not show nested p...
Repro: 1- Open project in attachment. 2- Open scene 'Untitled'. 3- In the Assets folder, select animation clip 'New Animation' 4- Op... Read more
[VR] Windows x86 32-bit players do not appear in VR headset
VR-enabled Windows players only work in VR headsets if they are built for x86_64 architecture. VR-enabled Windows x86 applications ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Recorder Texture Sampling does not record Canvas images correctly when the Camera projection is Orthographic
- [HDRP] HDAdditionalLightData.RequestSubShadowMapRendering on directional lights breaks cascade shadows rendering
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject