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Registry conflict when importing a package
Reproduction steps:1. Open the attached “My project (1)” project2. Observe the Console Window Expected result: No errors are thrownA... Read more
Optimized Frame Pacing increases APK file size when Project is Built
Reproduction steps:1. Open the attached Project “BugRepro”2. Navigate to Player Settings > Settings for Android and disable Optim... Read more
[XR Interaction Toolkit 2.3.1] XR Interactor Line Visual stops when stop...
Reproduction steps:1. Open the attached project “BugRepro”2. Open “Assets/Scenes/SampleScene.scene”3. Build and Run to a Quest 2 dev... Read more
Editor crashes on nv::cloth::FabricCookerImpl::cook when entering Play M...
Reproduction steps:1. Open the attached project “Inside”2. Enter the Play Mode Expected result: You enter Play ModeActual result: Cr... Read more
[MARS] MARS ARKit build fails with validation error "Please enable the "...
Steps to reproduce:1. Create a new project2. Download and import the Mars installer asset package (https://docs.unity3d.com/Packages... Read more
CustomPropertyDrawer throws an "Assertion failed on expression" error wh...
Reproduction steps:1. Open the attached project “CustomPropertyBug“2. Open the Scene “Assets/Scenes/Test”3. In the Hierarchy window ... Read more
Custom DownloadHandlerScript doesn't work when a medium or high strippin...
Reproduction steps:1. Open the attached project “DownloadHandlerBug“2. Change the Stripping Level to High (Edit>Project Settings&... Read more
ProBuilder Stairs shape doesn’t get affected when changing “Inner Radius”
How to reproduce:1. Open the attached “BuilderBug.zip” project2. Open Menu > Tools > ProBuilder > ProBuilder window3. Press... Read more
Box Collider issues when built to Android devices
Reproduction steps:1. Open the attached Project “BugRepro”2. Enter Play mode and observe collisions3. Build and Run to an Android de... Read more
[Android][OpenGLES] Unused SubShaders are compiled when ShaderVariantCol...
Reproduction steps:1. Open the attached project "ReproProj" with the Android Platform2. Build And Run on an Android device3. In Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS