Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.3.4f1
Issue ID
802024
Regression
Yes
[MemoryLeak] setting ImageType to Tiled and Canvas Scaler property Reference Pixels per Unit to 1 causes memory leak.
Reproduction steps:
1)Open project "ImageTypeTiledMemoryLeak" I attached.
2)Open scene MemoryLeak
3)Enable Panel gameObject
4)Unity will freeze up and acquire all computer memory in 10 seconds period.
Notice that this only happens when Image Type is set to Tiled and Reference Pixels per Unit is set to 1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment