Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.2p3
Issue ID
776595
Regression
No
Profiler shows unnecessary entries when deep profiling
Profiler shows irrelevant data when profiling a method from a script with Deep Profile enabled.
Steps to reproduce:
1) Open the attached project 'Profiler.zip'.
2) Open scene '1.unity'.
3) Open the Profiler.
4) Enable 'Deep Profile'.
5) Play the scene for a brief moment and stop.
6) Select the very beginning of the profiler plot.
7) In the Overview of the Profiler, expand an entry named 'TestScript.Start().
8) Expand Profiler.BeginSample().
- The Start() function of the script 'TestScript.cs' is being profiled.
- Notice how the Profiler shows calls to BeginSample() and EndSample(), and the label given to the profiler entry in the script is only displayed after expanding several other entries. This makes deep profiling scripts difficult.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment