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Particle System created at runtime mismatches between Editor and Standalone
1. What happened Particle System created at runtime mismatches between Editor and Standalone. For standalone it looks broken. 2. Ho... Read more
Regression: After "Reimport All" the in-scene UI is broken
Regression - not reproduces in 5.3.1f1 and 5.3.1.p1, but reproduces since 5.4.0a3 and in 5.4.0b1 1 Open attached project 2 Open sce... Read more
Player settings window doesn't repaint when switching focus back to Unit...
To reproduce: 1. Open editor 2. Open player settings (ctrl+B) 3. Focus on another non-Unity window 4. Focus back on Unity 5. Notice ... Read more
Cannot swap scripts in the Inspector window anymore
Steps to reproduce: 1. Download and open attached project. 2. Open scene named "main". 3. Select game object named "GameObject" and ... Read more
[UNET] Adding the exceptional config to HostTopology causes a program's ...
1. Open attached soultion 2. Run ChatServer.exe ==> Program crashes What is going on inside: If HostTopology has a special connecti... Read more
[ParticleSystem.Emit] Shape is overridden after changing EmitParams.Posi...
Steps to reproduce: 1. Download and import attached project. "ParticleSystemEmit.zip" 2. Open scene: main 3. Press play. 4. Press A... Read more
AssetBundle.LoadFromMemory uses more memory on device than AssetBundle.L...
How to reproduce: 1. Open attached project (configured.zip) 2. Build to iOS and run 3. Open the Memory profiler screen in Xcode 4. ... Read more
[UNET Server dll]"Out" variables of Receive function have garbage when d...
Steps: 1. Open attached solution 2. Start "ChatServer.exe" 3. Start "ClientGUI.exe" 4. Press "Connect to 127.0.0.1" button in Clien... Read more
[Navmesh] Agent placed on multiple navmeshes picks one at random and can...
Reproduction steps: 1. Open attached project "NavmeshIssues" 2. Open scene "2Navmeshes" 3. Enter play mode --- You will see that the... Read more
Light Intensity animation does not save values
Steps to reproduce: 1) open attached project 2) select 'Point light' object 3) open 'animation' window 4) play the animation Expect... Read more
All about bugs
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