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Crash when building if “Build Addressables on Player Build” is set to “B...
How to reproduce: 1. Open the user’s attached “kjenkins_DESKTOP-M26T9L2_SG_UnityUpgrade_6205.zip” project and connect it to Perforc... Read more
[Memory Profiler] Allocated Size is smaller than Managed Size when obser...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the Memory Profiler (Window > Analysis > Memory Profiler) 3.... Read more
[UI Builder] Previous selection in UI Builder's Inspector remains highli...
Steps to reproduce: 1. Open attached project "UIToolkit.zip" 2. In Project window, open Assets/doc.uxml 3. In UI Builder window's... Read more
Crash on SendShadowCullingCallbacks when opening specific project
Reproduction steps: 1. Open the attached project “CrashRepro“ 2. If it does not crash, close the project and reopen it Expected... Read more
Error when assigning a Skinned Mesh component to Skinned Mesh property i...
Steps to reproduce: 1. Open attached project "rqa-project-nightwalker.zip" and scene "AuraDemo" 2. In Project window, open Assets/... Read more
TextureImporterInspector.OnInspectorGUI error after deselecting a textur...
Steps to reproduce: 1. Open the attached project 2. Select "New Material" in the Project Window 3. Select the texture next to the... Read more
[Android] Screen flicker when reopening application from the Recent Apps...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Click File > Build Settings… > Build 3. Run the built APK on a dev... Read more
URP materials are opened for edit in Version Control when the materials ...
How to reproduce: 1. Open the “PerforceMaterialIssue.zip“ project 2. Go to Edit->Project Settings-> Version Control 3. Set the mode ... Read more
Can't change reference type when Prefab Variant overrides managed refere...
Reproduction steps: 1. Open the attached project “BugReport“ 2. Open the “Original“ Prefab 3. In the context menu of “My Componen... Read more
Sprite Mode "Multiple" is set by default when importing images
How to reproduce: 1. Create a new project 2. Import any image to Unity 3. Select the imported image and change Texture Type from “De... Read more
All about bugs
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Latest issues
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