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AssetDatabase.GetMainAssetTypeAtPath() sometimes loads objects when deri...
Reproduction steps: 1. Open the project in the attached GetMainAssetTypeAtPath_Bug.zip 2. Run the test script using the menu item 'T... Read more
[Android] Italic Font Style differs between Editor and devices
How to reproduce it: 1. Open the attached project "Font Bug.zip" 2. Load the "FontStyleIssues" Scene 3. Open the Game view 4. Build ... Read more
Increment Snapping lock gets disabled when the X value is changed
Steps to reproduce: 1. Open the attached project "SnappingIssue.zip" 2. Open Scenes/SampleScene in the Project window 3. Open the In... Read more
Lightbaking breaks when baking multi-scene setups with different scene c...
How to reproduce: 1. Open the attached project's Scenes labeled "Loc_geo" and "Loc_log" 2. Load the "Mis_1_geo" and "Mis_1_log" scen... Read more
HDRP Camera Binder throws error
HDRP Camera Binder throws errors and its depthBuffer and colorBuffer properties are not working: Error assigning 2DArray texture to... Read more
Moving the mouse around 2 Inspector windows which show arrays of differe...
How to reproduce: 1. Open the attached "1353819.zip" project 2. On both of the Inspectors expand "Array in Array" and "Array" elemen... Read more
Text is not displayed after scrolling when a Rect Mask 2D is attached to...
How to reproduce: 1. Open the user's attached project 2. Open 'Scene' 3. Enter the Play mode 4. Scroll down until the text is no lon... Read more
SRPBatcher not increasing CBuffer size when material shader is changed
Reproduction steps: 1. Open the attached project ("SRPBatcher_MaterialInstance_Shader_Switcheroo.zip") 2. Open the "Main" Scene: Ass... Read more
[Android] Build fails when targeting an API level 31 and using custom ma...
How to reproduce: 1. Create an empty project 2. Switch the Target Platform to Android 3. Set the Target API Level to 31 (Edit -> P... Read more
UIElements ListView is not updated/populated when adding elements to it ...
Reproduction steps: 1. Open the "UIToolkit.zip" project attached by the user 2. Open the PresetWindow (Test > PresetWindow) 3. Drag ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Android] The Android Player Crashes on GLES3/MRT with the "E libEGLĀ : eglGetFrameTimestampsANDROIDImpl:2355 error 3002 (EGL_BAD_ACCESS)" error