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Crash on mono_get_hazardous_pointer when running Play Mode tests in a sp...
How to reproduce: 1. Open the attached “IN-93288_Crash_Repro.zip“ project 2. Open the Test Runner window (Window>General>Test Runn... Read more
Non-removable serialized data for a renderer feature still appears even ...
Reproduction steps: 1. Open the attached "repro_IN-94967" project 2. Open the "Assets/TestScene.unity" Scene 3. In the Project wi... Read more
Bunch of "TargetParameterCountException" errors thrown in the Editor Con...
Reproduction steps: 1. Create a new "High Definition 3D" project 2. Open the "Lighting" window ("Window -> Rendering -> Lighting")... Read more
Player settings icons are not retrieved when using "PlayerSettings.GetIc...
Reproduction steps: 1. Open the attached “IN-94979” project 2. Run the “PlayerSettings.GetIcons” function (Tools > Get Icons) 3. ... Read more
GBuffer/Render Deferred Lighting and Render Pass related Errors constant...
*Steps to reproduce:* # Open the attached project named "PlatformSwitchCase" # Open the Sample Scene # Switch Build Profile ... Read more
Emission property of the material can't be modified using script when an...
How to reproduce: 1. Open the “AnimationOverrideBug_2025_02_10“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the ... Read more
[Documentation] The enabling checkbox is displayed when there are no spe...
Note: The behaviour is as designed but the documentation linked in comments is wrong. We simply need to update the documentation. ... Read more
Transform Handles cannot be interacted with when they are overlapping wi...
How to reproduce: 1. Open the "ReportingBugs.zip" project 2. Open the "GizmoScene" Scene 3. Select the "Cube" in the Hierarchy 4... Read more
[iOS] ‘확인’(Done) and '취소'(Cancel) text is displayed as '...' in the on-s...
How to reproduce: 1. Open the “ReproProjectKorean.zip“ project 2. Open the “SampleScene“ 3. In the “File > Build Settings“ choos... Read more
[sw-unity-6-1] Shadergraph panning area size is constant regardless of t...
How to reproduce: 1. Open the "ReportingBugs.zip" project 2. Open the "Repro.shadergraph" Shadergraph in a small docked square windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs