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[Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
*Steps to reproduce:* # Create a new project from an High Definition 3D template. # Create a cube in Hierarchy and then pull it ... Read more
NavMesh Surface is baked too high above the ground, making the NavMesh A...
Reproduction steps: 1. Open the attached “IN-71884 NavMesh Height Bug.zip” project 2. Open the “SampleScene” 3. Open the Navigation ... Read more
Content Catalog cache only stores single entry when using multiple catal...
Reproduction steps: 1. Open the attached project "AddressablesBug.zip" 2. In the Project window open Assets/Scenes/SampleScene 3. En... Read more
The `finally` block is not called in UnityTest if error message is logged
Steps to reproduce: 1. Download 1112534_repro.zip project 2. Run test in play mode Expected results: Code in both "try" and "finall... Read more
[TestRunner] Untitled scene does not get cleared out after a test when m...
How to reproduce: 1. Open user-submitted project (TestFail) 2. Open the Test Runner window 3. Run the 4 tests one at a time - all te... Read more
Compile errors in DLLs are not treated as compile errors
1 I created 2 precompiled DLLs through VisualStudio: DLL2 references DLL1 2 I drag and dropped those DLLs to Unity project 3 I creat... Read more
[Linux] Touch freezes in Player when any mouse button is clicked
Reproduction: 1. Open the attached “touch_bug_project” 2. Click File > Build And Run 3. In Player, touch the screen with your fin... Read more
[Test Runner] Passing a non-full-path of XML file for -testResults in U...
When Unity is instructed to run Play mode tests, the full path to the results file must be given. If this not given, then Unity will... Read more
[Player Settings] [PS5] - Player Settings should change per build profil...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a PS5 build profile and add a player settings to it (press Custo... Read more
[Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added o...
How to reproduce: 1. Open the “IN_74879” project 2. Open the “SampleScene” 3. In the Build Settings make sure the Android Platfor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions