Search Issue Tracker
Active
Votes
0
Found in [Package]
1.16.13
Issue ID
1288755
Regression
No
Content Catalog cache only stores single entry when using multiple catalog files from different sources with the same filename
Reproduction steps:
1. Open the attached project "AddressablesBug.zip"
2. In the Project window open Assets/Scenes/SampleScene
3. Enter Play Mode and observe the console message "All is working. Good job :-)"
4. Exit Play Mode, turn off the internet connection and enter Play Mode again
Expected result: Console has the message "All is working. Good job :-)" and 2 Content Catalog files are cached
Actual result: Console doesn't have the message "All is working. Good job :-)", errors are displayed and only 1 Content Catalog file is cached.
Reproducible with: 1.15.1, 1.16.13(2019.4.15f1, 2020.1.14f1, 2020.2.0b13, 2021.1.0a7)
Couldn't test with: 2018.4.29f1 (Missing assembly references when downgrading)
Notes:
- The issue reproduces not only when offline, but it can also cause issues while being online as well, however, this issue reproduces easily while being offline, the offline mode is just specific for this repro project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment