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[Player Settings] [Common] [Rendering] - Auto Graphics API should be cha...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more
[Player Settings] [Common] [Scripting Compilation] - Update scripting de...
*Steps to reproduce:* 1. Open Files > Build Profiles 2. Create a build profile, make it active (press Switch Profile) 3. Ad... Read more
[Player Settings] [Common] [Rendering] - Color Gamut value should be cha...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add player settings to it (press Customize P... Read more
[Player Settings] [Common] [Rendering] - Static and Dynamic Batching sho...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more
[Player Settings] [Common] [Rendering] - Sprite Batching Threshold shoul...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more
[Player Settings] [Common] [Rendering] - Graphics Jobs should be changed...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more
[Player Settings] [Common] [Configuration] - Scripting Backend - Non act...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create two build profiles and player settings to them (press Customize ... Read more
Active profile not found in build window data source when creating new p...
*Steps to reproduce:* 1. Make sure game core player and standalone built 2. Create new project 3. Open File > Build Profile... Read more
[Player Settings] [Common] [Configuration] - Incremental GC/Active Input...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add player settings to them (press Customize... Read more
NullReferenceException is thrown when creating the TextMeshPro component...
Reproduction steps: 1. Create a new project with any template 2. In the Hierarchy window create “InputField - TextMeshPro” (UI-> I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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