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RigidBody2D Inspector overwrite all components below it's order, throws ...
Steps to reproduce: 1. Download and open the attached project 2. Select "New Sprite" 3. Expand and Contract the RigidBody2D componen... Read more
Android build fails when 28.0.0-rc1 or 28.0.0-rc2 build tools are installed
Reproduction steps: 1. Download project from comment and open in Unity 2. Download 28.0.0-rc1 or 28.0.0-rc2 build tools and install ... Read more
Sparse Textures do not work when using Unity 2018.1 and up
Steps to reproduce: 1. Open QA-supplied project ("SparseTextureBug.zip") 2. Inspect the Console window and Scene Window Expected: N... Read more
Editor crashes when trying to import UniGit.dll
Reproduction steps: 1. Try to open the attached project "PluginExample.zip"; Actual results: Editor crashes while importing UniGit... Read more
Cursor confinement in windowed mode transitions to the fullscreen mode w...
To reproduce: 1. Open the user's attached project 2. Build the included scene 3. Open the build in windowed mode 4. Check the bounda... Read more
[Terrain] Duplicated terrains reference the same TerrainData asset
Steps to reproduce: 1. Open the attached project and load scene TestScene01 2. Select Terrain from the hierarchy 3. Begin modifying ... Read more
[WebGL] data caching not enabled by default
-e: it is supposed to be enabled by default with 2018.2 but it is not yet -repro --create new project --got to WebGL player setting... Read more
Rigidbody2D can get set to sleep even if it receives Physics changes
Steps to reproduce: 1. Download and open the latest attached project 2. Enter playmode 3. Set Mode 2 to true 4. Hold SpaceBar to con... Read more
Script Updater does not update "renderer" to "GetComponent<Renderer>()"
Steps to reproduce: 1. Open either: example project from https://docs.unity3d.com/Manual/SparseTextures.html or QA-supplied project ... Read more
[HDRP] Materials of active assets turn black on changing the Color spac...
[HDRP] Materials of active assets turn black on changing the Color space from Linear to Gamma. Materials remain black even when Colo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field