Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0f2
Issue ID
1044705
Regression
No
Rigidbody2D can get set to sleep even if it receives Physics changes
Steps to reproduce:
1. Download and open the latest attached project
2. Enter playmode
3. Set Mode 2 to true
4. Hold SpaceBar to continuously set velocity to 10
Expected result: once it reaches a block, it will not go to sleep until physics changes are no longer applied
Actual result: it will sometimes flicker to sleep state even though physics changes are being applied
Reproduced on 2017.4.4f1, 2018.1.0f2, 2018.2.0b6, 2018.3.0a1
Verified FIXED 2018.3.0a5
Notes:
-Project is set to timeToSleep = 0.1 to accentuate the problem, but can occur on default settings as well.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment