Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
2020.1
2020.2
2020.2.0a10
Issue ID
1243947
Regression
No
[VFX/UX/GraphView] Graph breaks down when Target / Debug Gameobject window is reopened
The graph breaks down when Target Gameobject window is reopened after it's closed by clicking somewhere in the editor
Steps to repro:
1. Open the attached project.
2. Select the Visual Effect game object.
3. Inspector > Asset Template click on Edit button
4. Click on Target GameObjectTab > Set Debug Mode to Efficiency
5. Click somewhere ion the editor to close it
6. Inspector > Asset Template click on Edit button
Expected Result: The window reopens and the graph looks correct
Observed Result: The graph is distorted
Reproducible in:
2020.2.0a10, 2020.2.0a1, 2020.1.0b8, 2020.1.0b1, 2020.1.0a23 with Package Version 9.0.0, 8.1.0 and 8.0.1
Note: Debug Mode option available from Package version 8.0.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
This is a duplicate of issue #1335664