Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
1.0.0
Issue ID
HVKB-5
Regression
No
Crash on tlsf_free when running Havok scene with profiler
Reproduction steps:
1. Open the attached project “HavokCrash”
2. Open the “Assets/Scenes/Test1” scene
3. Open Window → Analysis → Profiler window
4. Enter Play mode
5. Wait for the balls to fall
6. Exit Play mode
Expected result: No crash occurs
Actual result: Unity crashes when entering or exiting Play mode
Reproducible with: 1.0.0-pre.15 (2022.2.2f1, 2023.1.0a25)
Couldn’t test with:
2020.3.44f1, 2021.3.16f1, 2022.1.24f1 - Required package “Entities Graphics” is not available
0.51.1-preview.21 and lower - Errors in package “Library/PackageCache/com.havok.physics@0.51.1-preview.21/Havok.Physics/HavokSimulation.cs(368,81): error CS0246: The type or namespace name 'SimulationCallbacks' could not be found (are you missing a using directive or an assembly reference?)”
Reproducible on: macOS 13.1 (Intel)
{noformat}0x00007ff60a31b414 (Unity) tlsf_free
0x00007ff60812385e (Unity) DynamicHeapAllocator::Deallocate
0x00007ff6081302f2 (Unity) DelayedPointerDeletionManager::CleanupPendingMainThreadPointersInternal
0x00007ff608130277 (Unity) DelayedPointerDeletionManager::CleanupPendingMainThreadPointers
0x00007ff60812f9e6 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007ff6081229b1 (Unity) MemoryManager::Allocate
0x00007ff60812cace (Unity) malloc_internal{noformat}
Notes:
- When entering Play mode in Unity 2023.1.0a25 the editor freezes.
- The reproduction for the crash is not consistent.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Unable to reproduce with Unity 6