Search Issue Tracker
Active
Votes
0
Found in [Package]
1.0.0
Issue ID
HVKB-5
Regression
No
Crash on tlsf_free when running Havok scene with profiler
Reproduction steps:
1. Open the attached project “HavokCrash”
2. Open the “Assets/Scenes/Test1” scene
3. Open Window → Analysis → Profiler window
4. Enter Play mode
5. Wait for the balls to fall
6. Exit Play mode
Expected result: No crash occurs
Actual result: Unity crashes when entering or exiting Play mode
Reproducible with: 1.0.0-pre.15 (2022.2.2f1, 2023.1.0a25)
Couldn’t test with:
2020.3.44f1, 2021.3.16f1, 2022.1.24f1 - Required package “Entities Graphics” is not available
0.51.1-preview.21 and lower - Errors in package “Library/PackageCache/com.havok.physics@0.51.1-preview.21/Havok.Physics/HavokSimulation.cs(368,81): error CS0246: The type or namespace name 'SimulationCallbacks' could not be found (are you missing a using directive or an assembly reference?)”
Reproducible on: macOS 13.1 (Intel)
{noformat}0x00007ff60a31b414 (Unity) tlsf_free
0x00007ff60812385e (Unity) DynamicHeapAllocator::Deallocate
0x00007ff6081302f2 (Unity) DelayedPointerDeletionManager::CleanupPendingMainThreadPointersInternal
0x00007ff608130277 (Unity) DelayedPointerDeletionManager::CleanupPendingMainThreadPointers
0x00007ff60812f9e6 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007ff6081229b1 (Unity) MemoryManager::Allocate
0x00007ff60812cace (Unity) malloc_internal{noformat}
Notes:
- When entering Play mode in Unity 2023.1.0a25 the editor freezes.
- The reproduction for the crash is not consistent.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file
Add comment