Search Issue Tracker
In UI Builder the parameter "Inverted" of a Slider element gets checked ...
Steps to reproduce: 1. Create a new 3D project 2. In the Toolbar select Window > UI Toolkit > UI Builder 3. In the Library pane of t... Read more
[UI Builder] The Slider dragger goes past the maximum possible position
How to reproduce: 1. Open users attached project 2. Open Assets > NewUXMLTemplate.uxml 3. Enter Preview 4. Slide the dragger to the ... Read more
UI Builder's Inspector text field loses focus after input when interacti...
How to reproduce: 1. Open the attached project "case_1397542.zip" 2. Open "test.uxml" 3. Click on the expand/collapse dropdown butto... Read more
Visual Tree Asset Label doesn't underline the Text when it's bold
How to reproduce: 1. Open the user's attached "textcore-underline-ellipsis-bug" project 2. Observe the displayed Text in the Game vi... Read more
[UI Builder] styles of uss files are assigned to all element in ui builder
Pre-Steps: 1. Install 2021.1.17f 2. Add com.unity.ui.builder 1.0.0-preview.16 3. Add com.unity.ui 1.0.0-preview.16 Note: any othe... Read more
UIBuilder viewport performs incorrect blending when Color Space is Linear
How to reproduce: 1. Open the attached project "UIBuilderColorSpace.zip" 2. Open the "SampleScene" Scene 3. Double click on TestUI i... Read more
[UI Toolkit] NullReferenceException thrown when Undo operation is perfor...
When undo operation is performed with Background Image under Inspector tab in the UI Builder Window then it causes the editor to thr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project