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29
votes
Fixed

[Android] [iOS] GLSL shader compilation failure on some mobile devices

Shaders

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Apr 07, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1) Download attached project 'UnityGLSLBug-Unity522.zip'2) Build and run 'TestingGLES' scene on a devcieNote: sh... Read more

1
votes
Duplicate

Surface shader compilation breaks when using worldPos

Shaders

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Jan 13, 2017

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Version/s: 5.6.0b3

To reproduce: 1. Open attached project;2. Open "Test" scene;3. Look at the "Test" shader in the Inspector panel. Expected result: th... Read more

0
votes
By Design

Same shader looks differently in Game and Scene views if Batching is not...

Shaders

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Jun 06, 2017

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Version/s: 5.6.1f1

How to reproduce:1. Open the attached "RayTrails" project and "Demo" scene2. Inspect the Cylinder, Cylinder (1), and Cylinder (3) Ga... Read more

0
votes
Won't Fix

Creating material from shader freezes Unity

Shaders

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Apr 06, 2017

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Version/s: 5.6.0f3

To reproduce:1.Open a new project2.Import "GPUDriverCrash.shader"3.Create material from that shader Expected result: material is cre... Read more

0
votes
By Design

Surface Shader bug: #pragma hardware_tier_variants generates corrupt UV's

Shaders

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Feb 21, 2018

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Version/s: 5.6.4p3

Steps to reproduce:1. Open attached project "WaterBug.zip"2. Inspect "SimpleShader_Bug.shader"3. Uncomment line 19 "#define UNITY_HA... Read more

0
votes
By Design

[Regression] 'maximum ps4_0 sampler register index exceeded' error is th...

Shaders

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Feb 20, 2017

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Version/s: 5.6.0b9

Steps to repro: 1. Open attached project;2. Go to Assets -> _Example Scene(import recommended);3. Open scene 'ExampleScene(Gamma)... Read more

0
votes
By Design

DirectCompute shader generates random lines instead of the cubes on AMD ...

Shaders

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Apr 14, 2017

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Version/s: 5.6.0b11

Reproduction steps:1. Open the attached project;2. Open the scene "StuxComputeTest"; Actual result: the cubes are generated wrongly.... Read more

7
votes
By Design

Missing vertex function overload when using tesselation function in Surf...

Shaders

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Jan 10, 2017

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Version/s: 5.6.0b3

When using a tessellation function, surface shaders will not allow the override of the custom vertex function which provides support... Read more

0
votes
Fixed

[Shader compiler] Branching in shader broken in GLCore or Metal

Shaders

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Jun 11, 2017

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Version/s: 5.6.1f1

Steps:1. Open user's RayTrails.zip project2. Switch to OpenGLCore if you are using Windows3. Observe the rendering of the object in ... Read more

0
votes
Fixed

Shaded Wireframe shading mode does not display wireframes on the terrain

Shaders

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Jun 20, 2017

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Version/s: 5.6.1p4

Steps to reproduce:1. Open user attached project (Wirefrime)2. Open Scene.unity3. Select shading mode to Shaded Wireframe4. Observe ... Read more

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