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13
votes
Won't Fix

CPU usage spikes in the Loading.LockPersistentManager when async loading...

Scene Management

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Feb 02, 2021

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Version/s: 5.5.0b1

How to reproduce:1. Open the attached "ReproProject.zip" project2. Open the "Game Streamer Scene" Scene (Assets/NatureManufacture As... Read more

20
votes
Fixed

"corrupted scene: Failed to unload 'ProjectSettings/UnityAdsSettings.ass...

Scene Management

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Aug 28, 2016

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Version/s: 5.5.0a6

To reproduce:1. Open attached project2. Notice the error: "corrupted scene: Failed to unload 'ProjectSettings/UnityAdsSettings.asset... Read more

1
votes
Won't Fix

Prefab script references missing from an imported package

Scene Management

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Jan 29, 2017

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Version/s: 5.5.0p3

Steps to reproduce:1. Create new Unity project3. Import Easy_Save_v2.7.1p1 package4. Notice that both prefabs in EasySave2/AutoSave ... Read more

0
votes
Fixed

New instance of a prefab appears in a Hierarchy, after you undo "Add com...

Scene Management

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Feb 28, 2017

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Version/s: 5.5.0p4

To reproduce:1. Create a new project.2. Create empty object.3. Make it a prefab.4. Select Prefab instance in Hierarchy.5. Add Animat... Read more

0
votes
By Design

Prefabs in Hierarchy Window occasionally aren't highlighted in blue

Scene Management

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Jan 15, 2017

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Version/s: 5.5.0p4

Steps to reproduce:1. Open the attached project ("McDROID repro")2. Enter "_DLC" scene3. Observe "Angry Worm Space" in Hierarchy win... Read more

0
votes
Won't Fix

Scene disappears when renaming it in the save dialogue box

Scene Management

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Jan 11, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Open the attached project (SceneTestProject.zip)2. Create a new scene3. Try to save the new scene4. Dialogue b... Read more

0
votes
By Design

AssetDatabase.ImportAsset does not trigger OnPreprocessModel when using ...

Scene Management

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Apr 03, 2017

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Version/s: 5.5.1p1

Reproduction steps:1. Open project attached(Bug-OnPreprocessModel_not_called.zip)2. Press on menu item "Bug" -> "Should print to ... Read more

0
votes
Fixed

Prefab breaks when it's instance is applied with deleted script

Scene Management

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Nov 10, 2016

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Version/s: 5.5.0b11

Steps to reproduce:1. download and open "repro.zip"2. open "new" scene3. delete "script" in assets folder4. press apply on "cobe" in... Read more

0
votes
Won't Fix

ProceduralMaterial.isCachedDataAvailable returns true, but material is l...

Scene Management

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Nov 25, 2016

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Version/s: 5.5.0f1

"Do nothing and Cache" option should generate the material and cache the data, then that data can be reloaded. This does not work. S... Read more

6
votes
Duplicate

Editor crashes and Assertion failed on expression: '!gameObject.IsActive...

Scene Management

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Jun 24, 2017

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Version/s: 5.5.1f1

To reproduce:1. Open repro project(link in edit)2. Open 'Test' scene3. Delete all GameObjects except 'MachineGun'4. Play scene Expec... Read more

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