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1
votes
Won't Fix
PostProcessingBehavior causes SteamVR Mixed Reality alpha mask to break
To reproduce:1. Create Mixed Reality (attach the third Vive controller or use a virtual one);2. Open attached project;3. Open "Repro... Read more
1
votes
Fixed
Black Quads appear when using HDR and Post Processing
Reproduction steps:1. Open project attached.2. Open scene "Shop Interiors"3. Wait till lights are built.4. Come scene or game camera... Read more
0
votes
Fixed
[MotionVectors] z-bias applied to motion vectors reduces precision
z-bias is applied to motion vectors to match the z-bias required for precision loss when multiplying matrices for dynamic batching. ... Read more
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